renaming RenderFrame to RenderResources
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@@ -11,7 +11,7 @@ namespace Nz
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class CommandBufferBuilder;
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class RenderBuffer;
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class RenderDevice;
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class RenderFrame;
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class RenderResources;
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class RenderPipeline;
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class NAZARA_IMGUI_API ImguiDrawer
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@@ -25,9 +25,9 @@ namespace Nz
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ImguiDrawer& operator=(const ImguiDrawer&) = delete;
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ImguiDrawer& operator=(ImguiDrawer&&) = delete;
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void Prepare(RenderFrame& renderFrame);
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void Prepare(RenderResources& renderFrame);
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void Reset(RenderFrame& renderFrame);
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void Reset(RenderResources& renderFrame);
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void Draw(CommandBufferBuilder& builder);
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@@ -39,7 +39,7 @@ namespace Nz
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bool Init(Nz::Window& window, bool bLoadDefaultFont = true);
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void Update(float dt);
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void Render();
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void Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame);
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void Render(Nz::Swapchain* renderTarget, Nz::RenderResources& frame);
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inline ImguiDrawer& GetImguiDrawer() { return m_imguiDrawer; }
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inline const ImguiDrawer& GetImguiDrawer() const { return m_imguiDrawer; }
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@@ -64,7 +64,7 @@ namespace Nz
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m_texturedPipeline.pipeline.reset();
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}
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void ImguiDrawer::Prepare(RenderFrame& frame)
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void ImguiDrawer::Prepare(RenderResources& frame)
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{
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m_drawCalls.clear();
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@@ -191,7 +191,7 @@ namespace Nz
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}
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}
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void ImguiDrawer::Reset(RenderFrame& renderFrame)
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void ImguiDrawer::Reset(RenderResources& renderFrame)
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{
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m_drawCalls.clear();
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}
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@@ -16,7 +16,7 @@ namespace Nz
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void ImguiPipelinePass::Prepare(FrameData& frameData)
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{
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ImguiDrawer& imguiDrawer = Nz::Imgui::Instance()->GetImguiDrawer();
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imguiDrawer.Prepare(frameData.renderFrame);
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imguiDrawer.Prepare(frameData.renderResources);
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}
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FramePass& ImguiPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
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@@ -275,7 +275,7 @@ namespace Nz
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ImGui::NewFrame();
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}
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void Imgui::Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame)
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void Imgui::Render(Nz::Swapchain* renderTarget, Nz::RenderResources& frame)
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{
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Render();
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m_imguiDrawer.Prepare(frame);
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@@ -288,7 +288,7 @@ namespace Nz
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Nz::Recti renderRect(0, 0, fb_width, fb_height);
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builder.BeginDebugRegion("ImGui", Nz::Color::Green());
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builder.BeginRenderPass(renderTarget->GetFramebuffer(frame.GetFramebufferIndex()), renderTarget->GetRenderPass(), renderRect);
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builder.BeginRenderPass(renderTarget->GetFramebuffer(frame.GetImageIndex()), renderTarget->GetRenderPass(), renderRect);
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m_imguiDrawer.Draw(builder);
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builder.EndRenderPass();
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builder.EndDebugRegion();
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