updating code to reflect changes in engine
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251c9f23ec
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@ -109,7 +109,7 @@ int WinMain(int argc, char* argv[])
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ImGui::InputFloat4("value from 2nd window", mywindow.values, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::End();
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Nz::Imgui::Instance()->Render(&windowSwapchain, frame);
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Nz::Imgui::Instance()->Render(windowSwapchain.GetSwapchain(), frame);
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frame.Present();
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@ -63,7 +63,7 @@ int WinMain(int argc, char* argv[])
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auto passList = Nz::PipelinePassList::LoadFromFile("example.passlist");
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camera.emplace<Nz::NodeComponent>();
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auto& cameraComponent = camera.emplace<Nz::CameraComponent>(&swapchain, passList, Nz::ProjectionType::Perspective);
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auto& cameraComponent = camera.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(swapchain), passList, Nz::ProjectionType::Perspective);
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cameraComponent.UpdateFOV(70.f);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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@ -12,7 +12,9 @@
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namespace Nz
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{
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class Cursor;
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class RenderTarget;
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class RenderWindow;
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class Swapchain;
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class Texture;
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class Window;
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class WindowEventHandler;
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@ -37,7 +39,7 @@ namespace Nz
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bool Init(Nz::Window& window, bool bLoadDefaultFont = true);
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void Update(float dt);
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void Render();
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void Render(Nz::RenderTarget* renderTarget, Nz::RenderFrame& frame);
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void Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame);
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inline ImguiDrawer& GetImguiDrawer() { return m_imguiDrawer; }
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inline const ImguiDrawer& GetImguiDrawer() const { return m_imguiDrawer; }
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@ -4,13 +4,12 @@
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Platform/Cursor.hpp>
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#include <Nazara/Platform/Clipboard.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <NZSL/Parser.hpp>
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@ -276,7 +275,7 @@ namespace Nz
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ImGui::NewFrame();
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}
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void Imgui::Render(Nz::RenderTarget* renderTarget, Nz::RenderFrame& frame)
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void Imgui::Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame)
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{
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Render();
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m_imguiDrawer.Prepare(frame);
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@ -11,7 +11,7 @@ add_requires("nazaraengine", { alias = "nazara", debug = is_mode("debug") })
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add_requires("imgui v1.87-docking", { alias = "imgui" })
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add_includedirs("include", "src")
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set_languages("c89", "c++17")
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set_languages("c89", "c++20")
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set_rundir("./bin/$(plat)_$(arch)_$(mode)")
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set_targetdir("./bin/$(plat)_$(arch)_$(mode)")
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