include renamed files
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@ -39,11 +39,11 @@ static_assert(sizeof(GLuint) <= sizeof(ImTextureID),
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#endif
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#endif
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const char shaderSource_Textured[] =
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const char shaderSource_Textured[] =
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#include "Textured.nzsl"
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#include "Textured.nzsl.h"
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;
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;
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const char shaderSource_Untextured[] =
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const char shaderSource_Untextured[] =
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#include "Untextured.nzsl"
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#include "Untextured.nzsl.h"
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;
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;
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namespace
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namespace
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