fix compilation errors

This commit is contained in:
SweetId 2022-07-30 13:10:37 +02:00
parent 31374d0f9d
commit 8b2ea608c3
1 changed files with 7 additions and 7 deletions

View File

@ -7,7 +7,7 @@
#include <NazaraImgui/Config.hpp>
#include <imgui/imgui.h>
#include <imgui.h>
namespace Nz
{
@ -88,14 +88,14 @@ namespace ImGui
// custom ImGui widgets for SFML stuff
// Image overloads
void Image(const Nz::Texture* texture, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color::Transparent);
void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color::Transparent);
void Image(const Nz::Texture* texture, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color::Transparent);
void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color::Transparent);
void Image(const Nz::Texture* texture, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color(0,0,0,0));
void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color(0,0,0,0));
void Image(const Nz::Texture* texture, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color(0,0,0,0));
void Image(const Nz::Texture* texture, const Nz::Vector2f& size, const Nz::Rectf& textureRect, const Nz::Color& tintColor = Nz::Color::White, const Nz::Color& borderColor = Nz::Color(0,0,0,0));
// ImageButton overloads
bool ImageButton(const Nz::Texture* texture, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color::Transparent, const Nz::Color& tintColor = Nz::Color::White);
bool ImageButton(const Nz::Texture* texture, const Nz::Vector2f& size, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color::Transparent, const Nz::Color& tintColor = Nz::Color::White);
bool ImageButton(const Nz::Texture* texture, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White);
bool ImageButton(const Nz::Texture* texture, const Nz::Vector2f& size, const int framePadding = -1, const Nz::Color& bgColor = Nz::Color(0,0,0,0), const Nz::Color& tintColor = Nz::Color::White);
// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the current window)
void DrawLine(const Nz::Vector2f& a, const Nz::Vector2f& b, const Nz::Color& col, float thickness = 1.0f);