fix invalide binding type

This commit is contained in:
SweetId 2023-11-28 19:00:03 +05:30
parent fe6dec9934
commit ae70760305
1 changed files with 1 additions and 1 deletions

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@ -223,7 +223,7 @@ namespace Nz
textureBinding.setIndex = 1;
textureBinding.bindingIndex = 0;
textureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
textureBinding.type = Nz::ShaderBindingType::Texture;
textureBinding.type = Nz::ShaderBindingType::Sampler;
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = m_renderDevice.InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));