fix invalide binding type
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@ -223,7 +223,7 @@ namespace Nz
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textureBinding.setIndex = 1;
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textureBinding.bindingIndex = 0;
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textureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
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textureBinding.type = Nz::ShaderBindingType::Texture;
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textureBinding.type = Nz::ShaderBindingType::Sampler;
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = m_renderDevice.InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));
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