updating code to reflect changes in engine
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@@ -109,7 +109,7 @@ int WinMain(int argc, char* argv[])
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ImGui::InputFloat4("value from 2nd window", mywindow.values, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::End();
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Nz::Imgui::Instance()->Render(&windowSwapchain, frame);
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Nz::Imgui::Instance()->Render(windowSwapchain.GetSwapchain(), frame);
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frame.Present();
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@@ -63,7 +63,7 @@ int WinMain(int argc, char* argv[])
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auto passList = Nz::PipelinePassList::LoadFromFile("example.passlist");
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camera.emplace<Nz::NodeComponent>();
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auto& cameraComponent = camera.emplace<Nz::CameraComponent>(&swapchain, passList, Nz::ProjectionType::Perspective);
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auto& cameraComponent = camera.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(swapchain), passList, Nz::ProjectionType::Perspective);
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cameraComponent.UpdateFOV(70.f);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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