updating code to reflect changes in engine
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@@ -12,7 +12,9 @@
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namespace Nz
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{
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class Cursor;
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class RenderTarget;
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class RenderWindow;
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class Swapchain;
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class Texture;
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class Window;
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class WindowEventHandler;
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@@ -37,7 +39,7 @@ namespace Nz
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bool Init(Nz::Window& window, bool bLoadDefaultFont = true);
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void Update(float dt);
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void Render();
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void Render(Nz::RenderTarget* renderTarget, Nz::RenderFrame& frame);
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void Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame);
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inline ImguiDrawer& GetImguiDrawer() { return m_imguiDrawer; }
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inline const ImguiDrawer& GetImguiDrawer() const { return m_imguiDrawer; }
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