updating code to reflect changes in engine

This commit is contained in:
SweetId
2023-11-21 11:26:13 +05:30
parent 251c9f23ec
commit e72f1278c6
5 changed files with 8 additions and 7 deletions

View File

@@ -12,7 +12,9 @@
namespace Nz
{
class Cursor;
class RenderTarget;
class RenderWindow;
class Swapchain;
class Texture;
class Window;
class WindowEventHandler;
@@ -37,7 +39,7 @@ namespace Nz
bool Init(Nz::Window& window, bool bLoadDefaultFont = true);
void Update(float dt);
void Render();
void Render(Nz::RenderTarget* renderTarget, Nz::RenderFrame& frame);
void Render(Nz::Swapchain* renderTarget, Nz::RenderFrame& frame);
inline ImguiDrawer& GetImguiDrawer() { return m_imguiDrawer; }
inline const ImguiDrawer& GetImguiDrawer() const { return m_imguiDrawer; }