Fix clear values

This commit is contained in:
Lynix 2023-11-28 15:21:56 +01:00
parent e3f4b74a66
commit fa10201d69
1 changed files with 6 additions and 1 deletions

View File

@ -289,8 +289,13 @@ namespace Nz
int fb_height = static_cast<int>(io.DisplaySize.y * io.DisplayFramebufferScale.y);
Nz::Recti renderRect(0, 0, fb_width, fb_height);
Nz::CommandBufferBuilder::ClearValues clearValues[2] = {
{ .color = Nz::Color::Black() },
{ .depth = 1.f }
};
builder.BeginDebugRegion("ImGui", Nz::Color::Green());
builder.BeginRenderPass(renderTarget->GetFramebuffer(frame.GetImageIndex()), renderTarget->GetRenderPass(), renderRect);
builder.BeginRenderPass(renderTarget->GetFramebuffer(frame.GetImageIndex()), renderTarget->GetRenderPass(), renderRect, clearValues, 2);
m_imguiDrawer.Draw(builder);
builder.EndRenderPass();
builder.EndDebugRegion();