Physics3D/RigidBody3D: Fix collisions after setting null collider
This commit is contained in:
@@ -205,7 +205,10 @@ namespace Nz
|
|||||||
const JPH::Shape* shape;
|
const JPH::Shape* shape;
|
||||||
m_geom = std::move(geom);
|
m_geom = std::move(geom);
|
||||||
if (m_geom)
|
if (m_geom)
|
||||||
|
{
|
||||||
|
m_body->SetIsSensor(false);
|
||||||
shape = m_geom->GetShapeSettings()->Create().Get();
|
shape = m_geom->GetShapeSettings()->Create().Get();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_body->SetIsSensor(true);
|
m_body->SetIsSensor(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user