Added visibility state to SceneNode
Former-commit-id: 5325e268a4276d6e2e3e72648641ca03225ab4da
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@@ -10,10 +10,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Updatable.hpp>
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#include <Nazara/Math/Frustum.hpp>
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class NzCamera;
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class NzLight;
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class NzModel;
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class NzRenderQueue;
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class NzSceneNode;
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struct NzSceneImpl;
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@@ -45,6 +47,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node);
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void SetActiveCamera(const NzCamera* camera);
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NzSceneImpl* m_impl;
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