Added visibility state to SceneNode
Former-commit-id: 5325e268a4276d6e2e3e72648641ca03225ab4da
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@ -51,12 +51,12 @@ class NAZARA_API NzCamera : public NzSceneNode
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private:
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void AddToRenderQueue(NzRenderQueue& renderQueue) const;
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void Invalidate();
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bool IsVisible(const NzFrustumf& frustum) const override;
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void Register();
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void Unregister();
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void UpdateFrustum() const;
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void UpdateProjectionMatrix() const;
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void UpdateViewMatrix() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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@ -36,8 +36,6 @@ class NAZARA_API NzLight : public NzSceneNode
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nzSceneNodeType GetSceneNodeType() const;
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NzColor GetSpecularColor() const;
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bool IsVisible(const NzFrustumf& frustum) const;
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void SetAmbientColor(const NzColor& ambient);
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void SetAttenuation(float attenuation);
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void SetDiffuseColor(const NzColor& diffuse);
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@ -52,6 +50,7 @@ class NAZARA_API NzLight : public NzSceneNode
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void Register();
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void Unregister();
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void UpdateFrustum();
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bool VisibilityTest(const NzFrustumf& frustum);
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nzLightType m_type;
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NzBoundingBoxf m_boundingBox;
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@ -54,7 +54,6 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
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bool IsAnimationEnabled() const;
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bool IsDrawEnabled() const;
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bool IsVisible(const NzFrustumf& frustum) const override;
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bool LoadFromFile(const NzString& meshPath, const NzModelParameters& modelParameters = NzModelParameters());
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bool LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& modelParameters = NzModelParameters());
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@ -77,6 +76,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
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void Unregister() override;
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void Update() override;
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void UpdateBoundingBox() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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std::vector<NzMaterial*> m_materials;
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mutable NzBoundingBoxf m_boundingBox;
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@ -10,10 +10,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Updatable.hpp>
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#include <Nazara/Math/Frustum.hpp>
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class NzCamera;
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class NzLight;
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class NzModel;
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class NzRenderQueue;
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class NzSceneNode;
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struct NzSceneImpl;
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@ -45,6 +47,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node);
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void SetActiveCamera(const NzCamera* camera);
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NzSceneImpl* m_impl;
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@ -31,17 +31,22 @@ class NAZARA_API NzSceneNode : public NzNode
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NzScene* GetScene() const;
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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virtual bool IsVisible(const NzFrustumf& frustum) const = 0;
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bool IsVisible() const;
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protected:
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual bool ShouldUpdateWhenVisible();
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virtual void Unregister();
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virtual void Update();
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virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
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NzScene* m_scene;
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bool m_visible;
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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};
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#endif // NAZARA_SCENENODE_HPP
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@ -22,14 +22,13 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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const NzBoundingBoxf& GetBoundingBox() const override;
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nzSceneNodeType GetSceneNodeType() const override;
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bool IsVisible(const NzFrustumf& frustum) const override;
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private:
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NzSceneRoot(NzScene* scene);
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virtual ~NzSceneRoot();
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void Register();
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void Unregister();
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bool VisibilityTest(const NzFrustumf& frustum) override;
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};
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#endif // NAZARA_SCENEROOT_HPP
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@ -216,13 +216,6 @@ void NzCamera::Invalidate()
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m_viewMatrixUpdated = false;
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}
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bool NzCamera::IsVisible(const NzFrustumf& frustum) const
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{
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NazaraUnused(frustum);
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//NazaraInternalError("SceneNode::IsVisible() called on Camera");
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return false;
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}
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void NzCamera::Register()
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{
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}
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@ -251,3 +244,10 @@ void NzCamera::UpdateViewMatrix() const
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m_viewMatrix.MakeLookAt(m_derivedPosition, m_derivedPosition + m_derivedRotation*NzVector3f::Forward(), m_upVector);
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m_viewMatrixUpdated = true;
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}
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bool NzCamera::VisibilityTest(const NzFrustumf& frustum)
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{
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NazaraUnused(frustum);
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//NazaraInternalError("SceneNode::IsVisible() called on Camera");
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return false;
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}
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@ -179,14 +179,6 @@ NzColor NzLight::GetSpecularColor() const
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return m_specularColor;
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}
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bool NzLight::IsVisible(const NzFrustumf& frustum) const
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{
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NazaraUnused(frustum);
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///FIXME: Pour l'instant toujours visible
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return true; // Toujours visible
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}
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void NzLight::SetAmbientColor(const NzColor& ambient)
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{
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m_ambientColor = ambient;
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@ -236,3 +228,11 @@ void NzLight::Register()
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void NzLight::Unregister()
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{
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}
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bool NzLight::VisibilityTest(const NzFrustumf& frustum)
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{
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NazaraUnused(frustum);
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///FIXME: Pour l'instant toujours visible
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return true; // Toujours visible
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}
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@ -258,25 +258,6 @@ bool NzModel::IsDrawEnabled() const
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return m_drawEnabled;
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}
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bool NzModel::IsVisible(const NzFrustumf& frustum) const
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{
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#if NAZARA_3D_SAFE
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if (!m_mesh)
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{
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NazaraError("Model has no mesh");
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return false;
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}
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#endif
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if (!m_drawEnabled)
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return false;
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if (!m_boundingBoxUpdated)
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UpdateBoundingBox();
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return frustum.Contains(m_boundingBox);
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}
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bool NzModel::LoadFromFile(const NzString& meshPath, const NzModelParameters& modelParameters)
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{
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///TODO: ResourceManager
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@ -620,3 +601,22 @@ void NzModel::UpdateBoundingBox() const
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m_boundingBox.Update(m_transformMatrix);
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m_boundingBoxUpdated = true;
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}
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bool NzModel::VisibilityTest(const NzFrustumf& frustum)
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{
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#if NAZARA_3D_SAFE
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if (!m_mesh)
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{
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NazaraError("Model has no mesh");
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return false;
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}
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#endif
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if (!m_drawEnabled)
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return false;
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if (!m_boundingBoxUpdated)
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UpdateBoundingBox();
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return frustum.Contains(m_boundingBox);
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}
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@ -36,23 +36,6 @@ namespace
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NzVector3f pos;
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};
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node)
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{
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for (NzNode* child : node->GetChilds())
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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{
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NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
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///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
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if (sceneNode->IsVisible(frustum))
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sceneNode->AddToRenderQueue(renderQueue);
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if (sceneNode->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, sceneNode);
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}
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}
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}
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}
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struct NzSceneImpl
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@ -402,6 +385,24 @@ NzScene::operator const NzSceneNode&() const
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return m_impl->root;
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}
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void NzScene::RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node)
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{
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for (NzNode* child : node->GetChilds())
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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{
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NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
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///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
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sceneNode->UpdateVisibility(frustum);
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if (sceneNode->IsVisible())
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sceneNode->AddToRenderQueue(renderQueue);
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if (sceneNode->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, sceneNode);
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}
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}
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}
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void NzScene::SetActiveCamera(const NzCamera* camera)
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{
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m_impl->activeCamera = camera;
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@ -7,13 +7,15 @@
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#include <Nazara/3D/Debug.hpp>
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NzSceneNode::NzSceneNode() :
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m_scene(nullptr)
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m_scene(nullptr),
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m_visible(false)
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{
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}
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NzSceneNode::NzSceneNode(const NzSceneNode& node) :
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NzNode(node),
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m_scene(node.m_scene)
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m_scene(node.m_scene),
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m_visible(false)
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{
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}
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@ -29,6 +31,11 @@ NzScene* NzSceneNode::GetScene() const
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return m_scene;
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}
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bool NzSceneNode::IsVisible() const
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{
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return m_visible;
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}
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void NzSceneNode::OnParenting(const NzNode* parent)
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{
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if (parent)
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@ -40,6 +47,13 @@ void NzSceneNode::OnParenting(const NzNode* parent)
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SetScene(nullptr);
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}
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void NzSceneNode::OnVisibilityChange(bool visibility)
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{
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NazaraUnused(visibility);
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///TODO: Envoyer l'évènements aux listeners
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}
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void NzSceneNode::Register()
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{
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}
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@ -63,11 +77,6 @@ void NzSceneNode::SetScene(NzScene* scene)
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}
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}
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bool NzSceneNode::ShouldUpdateWhenVisible()
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{
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return false;
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}
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void NzSceneNode::Unregister()
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{
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}
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@ -75,3 +84,13 @@ void NzSceneNode::Unregister()
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void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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{
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bool wasVisible = m_visible;
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m_visible = VisibilityTest(frustum);
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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}
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@ -31,13 +31,6 @@ nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
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return nzSceneNodeType_Root;
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}
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bool NzSceneRoot::IsVisible(const NzFrustumf& frustum) const
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{
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NazaraUnused(frustum);
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return true; // Toujours visible
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}
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void NzSceneRoot::Register()
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{
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NazaraInternalError("SceneNode::Register() called on SceneRoot");
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@ -47,3 +40,10 @@ void NzSceneRoot::Unregister()
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{
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NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
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}
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bool NzSceneRoot::VisibilityTest(const NzFrustumf& frustum)
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{
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NazaraUnused(frustum);
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return true; // Toujours visible
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}
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