Added visibility state to SceneNode
Former-commit-id: 5325e268a4276d6e2e3e72648641ca03225ab4da
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@@ -31,17 +31,22 @@ class NAZARA_API NzSceneNode : public NzNode
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NzScene* GetScene() const;
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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virtual bool IsVisible(const NzFrustumf& frustum) const = 0;
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bool IsVisible() const;
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protected:
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual bool ShouldUpdateWhenVisible();
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virtual void Unregister();
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virtual void Update();
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virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
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NzScene* m_scene;
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bool m_visible;
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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};
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#endif // NAZARA_SCENENODE_HPP
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