char -> const char
Former-commit-id: 2ffdcff37f29286517fb33c1b56151405f84bc53
This commit is contained in:
@@ -214,11 +214,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
{
|
||||
case nzShaderTarget_FullscreenQuad:
|
||||
{
|
||||
char coreFragmentShader[] = {
|
||||
const char coreFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/core.frag.h>
|
||||
};
|
||||
|
||||
char compatibilityFragmentShader[] = {
|
||||
const char compatibilityFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/compatibility.frag.h>
|
||||
};
|
||||
|
||||
@@ -252,11 +252,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
|
||||
case nzShaderTarget_Model:
|
||||
{
|
||||
char coreFragmentShader[] = {
|
||||
const char coreFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Model/core.frag.h>
|
||||
};
|
||||
|
||||
char compatibilityFragmentShader[] = {
|
||||
const char compatibilityFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Model/compatibility.frag.h>
|
||||
};
|
||||
|
||||
@@ -308,11 +308,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
|
||||
case nzShaderTarget_None:
|
||||
{
|
||||
char coreFragmentShader[] = {
|
||||
const char coreFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/None/core.frag.h>
|
||||
};
|
||||
|
||||
char compatibilityFragmentShader[] = {
|
||||
const char compatibilityFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/None/compatibility.frag.h>
|
||||
};
|
||||
|
||||
@@ -330,11 +330,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
|
||||
case nzShaderTarget_Sprite:
|
||||
{
|
||||
char coreFragmentShader[] = {
|
||||
const char coreFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Sprite/core.frag.h>
|
||||
};
|
||||
|
||||
char compatibilityFragmentShader[] = {
|
||||
const char compatibilityFragmentShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Sprite/compatibility.frag.h>
|
||||
};
|
||||
|
||||
@@ -405,11 +405,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
|
||||
{
|
||||
case nzShaderTarget_FullscreenQuad:
|
||||
{
|
||||
char coreVertexShader[] = {
|
||||
const char coreVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/core.vert.h>
|
||||
};
|
||||
|
||||
char compatibilityVertexShader[] = {
|
||||
const char compatibilityVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/compatibility.vert.h>
|
||||
};
|
||||
|
||||
@@ -438,11 +438,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
|
||||
|
||||
case nzShaderTarget_Model:
|
||||
{
|
||||
char coreVertexShader[] = {
|
||||
const char coreVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Model/core.vert.h>
|
||||
};
|
||||
|
||||
char compatibilityVertexShader[] = {
|
||||
const char compatibilityVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Model/compatibility.vert.h>
|
||||
};
|
||||
|
||||
@@ -491,11 +491,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
|
||||
|
||||
case nzShaderTarget_None:
|
||||
{
|
||||
char coreVertexShader[] = {
|
||||
const char coreVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/None/core.vert.h>
|
||||
};
|
||||
|
||||
char compatibilityVertexShader[] = {
|
||||
const char compatibilityVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/None/compatibility.vert.h>
|
||||
};
|
||||
|
||||
@@ -508,11 +508,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
|
||||
|
||||
case nzShaderTarget_Sprite:
|
||||
{
|
||||
char coreVertexShader[] = {
|
||||
const char coreVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Sprite/core.vert.h>
|
||||
};
|
||||
|
||||
char compatibilityVertexShader[] = {
|
||||
const char compatibilityVertexShader[] = {
|
||||
#include <Nazara/Renderer/Resources/Shaders/Sprite/compatibility.vert.h>
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user