Graphics/Model: Add mesh callback parameter
It allows to query/save/update the mesh before it's used to create a GraphicalMesh and disposed of
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@ -20,6 +20,8 @@
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NazaraUtils/Result.hpp>
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#include <memory>
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namespace Nz
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@ -27,6 +29,7 @@ namespace Nz
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struct NAZARA_GRAPHICS_API ModelParams : ResourceParameters
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{
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bool loadMaterials = true;
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FunctionRef<Result<void, ResourceLoadingError>(const std::shared_ptr<Mesh>& mesh)> meshCallback = nullptr;
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MeshParams mesh;
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bool IsValid() const;
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@ -26,6 +26,13 @@ namespace Nz::Loaders
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if (!mesh)
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return Err(ResourceLoadingError::Unrecognized);
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if (parameters.meshCallback)
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{
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Result res = parameters.meshCallback(mesh);
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if (!res)
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return Err(res.GetError());
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}
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std::shared_ptr<GraphicalMesh> gfxMesh = GraphicalMesh::BuildFromMesh(*mesh);
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if (!gfxMesh)
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return Err(ResourceLoadingError::Internal);
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