Fix compilation

This commit is contained in:
Jérôme Leclercq 2022-03-13 15:20:19 +01:00
parent e9543b20a2
commit 1c4ce75aa0
1 changed files with 1 additions and 1 deletions

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@ -25,7 +25,7 @@ namespace Nz::ShaderAst
struct ImportedModule;
struct Metadata;
inline Module(UInt32 shaderLangVersion, std::string moduleName, const Uuid& moduleId = Uuid::Generate());
inline Module(UInt32 shaderLangVersion, std::string moduleName = std::string(), const Uuid& moduleId = Uuid::Generate());
inline Module(std::shared_ptr<const Metadata> metadata, std::vector<ImportedModule> importedModules = {});
inline Module(std::shared_ptr<const Metadata> metadata, MultiStatementPtr rootNode, std::vector<ImportedModule> importedModules = {});
Module(const Module&) = default;