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@ -33,7 +33,7 @@ To run the examples, unit tests or tools, you can either run them in the project
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`xmake run <exe>` with `<exe>` being the name of the executable you wish to run.
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Available examples names can be found in the `examples` folder (example: `xmake run PhysicsDemo`).
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You can also run unit tests with `xmake run Nazara(Client)UnitTests`.
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You can also run unit tests with `xmake run NazaraUnitTests`.
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## Install
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THANKS.md
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THANKS.md
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@ -11,37 +11,55 @@ A special thank you to all those who may have contributed directly or indirectly
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## Additional thanks
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Nazara renderer is based on [Vulkan](https://www.vulkan.org) and [OpenGL](https://www.opengl.org) (as a fallback).
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Nazara also uses the following libraries at its core and for external tools, we thank their respective authors and contributors:
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**Nazara modules**:
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- [chipmunk2d](https://chipmunk-physics.net/): A fast and lightweight 2D game physics library.
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- [cxxopts](https://github.com/jarro2783/cxxopts): Lightweight C++ command line option parser
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- [dr_wav](https://github.com/mackron/dr_libs): Single file audio decoding libraries for C/C++.
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- [entt](https://github.com/skypjack/entt): Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more.
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- [fmt](https://fmt.dev): fmt is an open-source formatting library for C++. It can be used as a safe and fast alternative to (s)printf and iostreams.
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- [freetype](https://www.freetype.org): A freely available software library to render fonts.
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- [frozen](https://github.com/serge-sans-paille/frozen): A header-only, constexpr alternative to gperf for C++14 users
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- [kiwisolver](https://kiwisolver.readthedocs.io/en/latest/): Efficient C++ implementation of the Cassowary constraint solving algorithm
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- [libflac](https://xiph.org/flac): Free Lossless Audio Codec
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- [libsdl](https://www.libsdl.org/): Simple DirectMedia Layer
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- [libvorbis](https://xiph.org/vorbis): Reference implementation of the Ogg Vorbis audio format.
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**Miscellaneous**:
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- [EnTT](https://github.com/skypjack/entt): Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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- [{fmt}](https://fmt.dev): fmt is an open-source formatting library for C++. It can be used as a safe and fast alternative to (s)printf and iostreams
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- [Frozen](https://github.com/serge-sans-paille/frozen): A header-only, constexpr alternative to gperf for C++14 users
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- [Kiwi](https://github.com/nucleic/kiwi/): Efficient C++ implementation of the Cassowary constraint solving algorithm
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- [NazaraUtils](https://github.com/NazaraEngine/NazaraUtils): Header-only utility library for Nazara projects
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- [ordered-map](https://github.com/Tessil/ordered-map): C++ hash map and hash set which preserve the order of insertion
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- [UTF8-CPP](https://github.com/nemtrif/utfcpp): UTF-8 with C++ in a Portable Way
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**Nazara audio module**:
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- [dr_wav](https://github.com/mackron/dr_libs): Single file audio decoding libraries for C/C++
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- [FLAC](https://xiph.org/flac): Free Lossless Audio Codec
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- [libvorbis](https://xiph.org/vorbis): Reference implementation of the Ogg Vorbis audio format
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- [minimp3](https://github.com/lieff/minimp3): Minimalistic MP3 decoder single header library
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- [newtondynamics](http://newtondynamics.com): Newton Dynamics is an integrated solution for real time simulation of physics environments.
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- [openal-soft](https://openal-soft.org): OpenAL Soft is a software implementation of the OpenAL 3D audio API.
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- [OpenAL Soft](https://openal-soft.org): OpenAL Soft is a software implementation of the OpenAL 3D audio API
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**Nazara Bullet physics module**:
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- [Bullet Physics](http://bulletphysics.org): Bullet Physics SDK
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**Nazara Chipmunk physics module**:
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- [Chipmunk Physics](https://chipmunk-physics.net/): A fast and lightweight 2D game physics library
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**Nazara Jolt physics module**:
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- [Jolt Physics](https://github.com/jrouwe/JoltPhysics): A multi core friendly rigid body physics and collision detection library suitable for games and VR applications
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**Nazara platform module**:
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- [libsdl](https://www.libsdl.org/): Simple DirectMedia Layer
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**Nazara renderer module**:
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- [OpenGL](https://www.opengl.org): OpenGL (ES) API is used as a fallback for rendering when Vulkan is not supported
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- [NZSL](https://github.com/NazaraEngine/ShaderLang): NZSL is a shader language inspired by Rust and C++ which compiles to GLSL or SPIRV
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- [VMA](https://gpuopen.com/vulkan-memory-allocator/): The industry-leading, open source, memory allocation library for the Vulkan® API
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- [Vulkan](https://www.vulkan.org): Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing
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**Nazara utility module**:
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- [Freetype](https://www.freetype.org): A freely available software library to render fonts
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- [stb](https://github.com/nothings/stb): single-file public domain (or MIT licensed) libraries for C/C++
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- [utfcpp](https://github.com/nemtrif/utfcpp): UTF-8 with C++ in a Portable Way
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- [vma](https://gpuopen.com/vulkan-memory-allocator/): The industry-leading, open source, memory allocation library for the Vulkan® API.
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**Assimp plugin**:
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- [assimp](https://assimp.org): Portable Open-Source library to import various well-known 3D model formats in a uniform manner.
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- [Assimp](https://assimp.org): Portable Open-Source library to import various well-known 3D model formats in a uniform manner
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**FFMpeg plugin**:
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- [FFMpeg](https://www.ffmpeg.org): A collection of libraries to process multimedia content such as audio, video, subtitles and related metadata
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**Shader node editor**:
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- [nodeeditor](https://github.com/paceholder/nodeeditor): Qt Node Editor. Dataflow programming framework
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- [Qt](https://www.qt.io): Qt is the faster, smarter way to create innovative devices, modern UIs & applications for multiple screens. Cross-platform software development at its best.
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- [QtNodes](https://github.com/paceholder/nodeeditor): Qt Node Editor. Dataflow programming framework
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- [Qt](https://www.qt.io): Qt is the faster, smarter way to create innovative devices, modern UIs & applications for multiple screens. Cross-platform software development at its best
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**Unit tests**:
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- [catch2](https://github.com/catchorg/Catch2): Catch2 is a multi-paradigm test framework for C++. which also supports Objective-C (and maybe C).
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- [glslang](https://github.com/KhronosGroup/glslang/): Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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- [spirv-tools](https://github.com/KhronosGroup/SPIRV-Tools/): SPIR-V Tools
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- [Catch2](https://github.com/catchorg/Catch2): Catch2 is a multi-paradigm test framework for C++. which also supports Objective-C (and maybe C)
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