Graphics/Model: Add model loader
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@@ -15,6 +15,7 @@
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
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#include <Nazara/Graphics/PredefinedMaterials.hpp>
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#include <Nazara/Graphics/Formats/ModelMeshLoader.hpp>
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#include <Nazara/Graphics/Formats/PipelinePassListLoader.hpp>
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#include <Nazara/Graphics/Formats/TextureLoader.hpp>
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#include <Nazara/Utility/Font.hpp>
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@@ -164,6 +165,7 @@ namespace Nz
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Font::SetDefaultAtlas(std::make_shared<GuillotineTextureAtlas>(*m_renderDevice));
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m_materialInstanceLoader.RegisterLoader(Loaders::GetMaterialInstanceLoader_Texture()); // texture to material loader
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m_modelLoader.RegisterLoader(Loaders::GetModelLoader_Mesh());
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m_pipelinePassListLoader.RegisterLoader(Loaders::GetPipelinePassListLoader()); // texture to material loader
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}
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