Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath

Former-commit-id: a2aa5553318958c7bf809bb83ee775062d80dca3 [formerly d290eac77b0ab16b2ccfb394ca5da3d508b66bc7]
Former-commit-id: fb2b3a72ddfcd32562a6af726541367516f2adbf
This commit is contained in:
Lynix 2016-07-12 08:10:12 +02:00
parent 58b014eb95
commit 2d2c34cb41
1 changed files with 2 additions and 1 deletions

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@ -102,7 +102,8 @@ namespace Nz
stream.Read(skin, 68*sizeof(char));
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + skin);
matData.SetParameter(MaterialData::CustomDefined, true);
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData));
}