Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath
Former-commit-id: a2aa5553318958c7bf809bb83ee775062d80dca3 [formerly d290eac77b0ab16b2ccfb394ca5da3d508b66bc7] Former-commit-id: fb2b3a72ddfcd32562a6af726541367516f2adbf
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@ -102,7 +102,8 @@ namespace Nz
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stream.Read(skin, 68*sizeof(char));
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ParameterList matData;
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matData.SetParameter(MaterialData::FilePath, baseDir + skin);
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matData.SetParameter(MaterialData::CustomDefined, true);
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matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
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mesh->SetMaterialData(i, std::move(matData));
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}
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