New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
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@@ -9,12 +9,16 @@
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namespace Ndk
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{
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inline GraphicsComponent::GraphicsComponent() :
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m_scissorRect(-1, -1)
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{
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}
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/*!
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* \brief Constructs a GraphicsComponent object by copy semantic
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*
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* \param graphicsComponent GraphicsComponent to copy
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*/
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inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
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Component(graphicsComponent),
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HandledObject(graphicsComponent),
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@@ -177,6 +181,14 @@ namespace Ndk
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}
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}
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inline void GraphicsComponent::SetScissorRect(const Nz::Recti& scissorRect)
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{
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m_scissorRect = scissorRect;
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for (VolumeCullingEntry& entry : m_volumeCullingEntries)
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entry.listEntry.ForceInvalidation(); //< Invalidate render queues
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}
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inline void GraphicsComponent::UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix)
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{
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for (auto& renderable : m_renderables)
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