New Render queues (#161)

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
This commit is contained in:
Jérôme Leclercq
2018-04-11 19:36:52 +02:00
committed by GitHub
parent 14248bb6c6
commit 2da086b7df
65 changed files with 3290 additions and 2998 deletions

View File

@@ -35,9 +35,12 @@ namespace Nz
private:
struct ShaderUniforms;
void DrawBasicSprites(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
void DrawBillboards(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
void DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const;
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Billboard>& billboards) const;
void DrawBillboards(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::BillboardChain>& billboards) const;
void DrawCustomDrawables(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::CustomDrawable>& customDrawables) const;
void DrawModels(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::Model>& models) const;
void DrawSprites(const SceneData& sceneData, const BasicRenderQueue& renderQueue, const RenderQueue<BasicRenderQueue::SpriteChain>& sprites) const;
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
void OnShaderInvalidated(const Shader* shader) const;
@@ -59,11 +62,14 @@ namespace Nz
};
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
Buffer m_vertexBuffer;
mutable DepthRenderQueue m_renderQueue;
RenderStates m_clearStates;
ShaderRef m_clearShader;
Texture m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;
mutable DepthRenderQueue m_renderQueue;
static IndexBuffer s_quadIndexBuffer;
static VertexBuffer s_quadVertexBuffer;