New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
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@@ -22,14 +22,15 @@ namespace Nz
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*
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* \param renderQueue Queue to be added
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* \param transformMatrix Transform matrix to be used for rendering the model
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* \param renderOrder Specify the renderqueue layer to be used
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* \param renderOrder Specify the render queue layer to be used
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* \param scissorRect The Scissor rect to uses for rendering
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
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{
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InstanceData instanceData(Nz::Matrix4f::Identity());
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instanceData.renderOrder = renderOrder;
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instanceData.transformMatrix = transformMatrix;
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return AddToRenderQueue(renderQueue, instanceData);
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return AddToRenderQueue(renderQueue, instanceData, scissorRect);
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}
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/*!
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