New Render queues (#161)

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
This commit is contained in:
Jérôme Leclercq
2018-04-11 19:36:52 +02:00
committed by GitHub
parent 14248bb6c6
commit 2da086b7df
65 changed files with 3290 additions and 2998 deletions

View File

@@ -127,7 +127,7 @@ namespace Nz
*/
DeferredRenderTechnique::DeferredRenderTechnique() :
m_renderQueue(static_cast<ForwardRenderQueue*>(m_forwardTechnique.GetRenderQueue())),
m_renderQueue(&m_deferredRenderQueue, static_cast<BasicRenderQueue*>(m_forwardTechnique.GetRenderQueue())),
m_GBufferSize(0U)
{
m_depthStencilTexture = Texture::New();
@@ -455,35 +455,35 @@ namespace Nz
switch (renderPass)
{
case RenderPassType_AA:
smartPtr.reset(new DeferredFXAAPass);
smartPtr = std::make_unique<DeferredFXAAPass>();
break;
case RenderPassType_Bloom:
smartPtr.reset(new DeferredBloomPass);
smartPtr = std::make_unique<DeferredBloomPass>();
break;
case RenderPassType_DOF:
smartPtr.reset(new DeferredDOFPass);
smartPtr = std::make_unique<DeferredDOFPass>();
break;
case RenderPassType_Final:
smartPtr.reset(new DeferredFinalPass);
smartPtr = std::make_unique<DeferredFinalPass>();
break;
case RenderPassType_Fog:
smartPtr.reset(new DeferredFogPass);
smartPtr = std::make_unique<DeferredFogPass>();
break;
case RenderPassType_Forward:
smartPtr.reset(new DeferredForwardPass);
smartPtr = std::make_unique<DeferredForwardPass>();
break;
case RenderPassType_Geometry:
smartPtr.reset(new DeferredGeometryPass);
smartPtr = std::make_unique<DeferredGeometryPass>();
break;
case RenderPassType_Lighting:
smartPtr.reset(new DeferredPhongLightingPass);
smartPtr = std::make_unique<DeferredPhongLightingPass>();
break;
case RenderPassType_SSAO:
@@ -701,6 +701,12 @@ namespace Nz
NazaraWarning("Failed to register gaussian blur shader, certain features will not work: " + error);
}
if (!DeferredGeometryPass::Initialize())
{
NazaraError("Failed to initialize geometry pass");
return false;
}
return true;
}
@@ -710,6 +716,8 @@ namespace Nz
void DeferredRenderTechnique::Uninitialize()
{
DeferredGeometryPass::Uninitialize();
ShaderLibrary::Unregister("DeferredGBufferClear");
ShaderLibrary::Unregister("DeferredDirectionnalLight");
ShaderLibrary::Unregister("DeferredPointSpotLight");