Fixed potential shader bug
Former-commit-id: 5309ae4ab70cd7d2f8d29c8e21efacdd9e26cc06
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43b455bacd
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321d4df911
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@ -366,7 +366,7 @@ namespace
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}
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if (uvMapping)
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sourceCode += inKW + " vec2 VertexTexCoord0;\n";
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sourceCode += inKW + " vec2 VertexTexCoord;\n";
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sourceCode += '\n';
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@ -429,9 +429,9 @@ namespace
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if (uvMapping)
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{
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if (flags & nzShaderFlags_FlipUVs)
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sourceCode += "vTexCoord = vec2(VertexTexCoord0.x, 1.0 - VertexTexCoord0.y);\n";
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sourceCode += "vTexCoord = vec2(VertexTexCoord.x, 1.0 - VertexTexCoord.y);\n";
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else
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sourceCode += "vTexCoord = VertexTexCoord0;\n";
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sourceCode += "vTexCoord = VertexTexCoord;\n";
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}
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if (flags & nzShaderFlags_Lighting)
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