OpenGL: Link contexts to device

This commit is contained in:
Lynix
2020-04-19 15:33:36 +02:00
parent bd6924d66d
commit 349e915e10
12 changed files with 78 additions and 21 deletions

View File

@@ -24,8 +24,8 @@ namespace Nz::GL
WGLLoader(DynLib& openglLib);
~WGLLoader() = default;
std::unique_ptr<Context> CreateContext(const ContextParams& params, Context* shareContext) const override;
std::unique_ptr<Context> CreateContext(const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
GLFunction LoadFunction(const char* name) const override;