OpenGL: Link contexts to device
This commit is contained in:
@@ -24,8 +24,8 @@ namespace Nz::GL
|
||||
WGLLoader(DynLib& openglLib);
|
||||
~WGLLoader() = default;
|
||||
|
||||
std::unique_ptr<Context> CreateContext(const ContextParams& params, Context* shareContext) const override;
|
||||
std::unique_ptr<Context> CreateContext(const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
|
||||
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
|
||||
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
|
||||
|
||||
GLFunction LoadFunction(const char* name) const override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user