Physics/PhysObject: Improved code
Former-commit-id: 48770967fb5e84931e5518fad21b0cf636e327d4
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@ -78,7 +78,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, nzCoordSys coordSys)
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break;
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case nzCoordSys_Local:
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m_forceAccumulator += GetRotation()*force;
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m_forceAccumulator += GetRotation() * force;
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break;
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}
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@ -96,8 +96,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, const NzVector3f& point, nz
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break;
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case nzCoordSys_Local:
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AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point));
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return;
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return AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point), nzCoordSys_Global);
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}
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// On réveille le corps pour que le callback soit appelé et que les forces soient appliquées
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