Physics/PhysObject: Improved code

Former-commit-id: 48770967fb5e84931e5518fad21b0cf636e327d4
This commit is contained in:
Lynix 2015-05-02 10:01:10 +02:00
parent d558b04aa7
commit 3b8449ebc4
1 changed files with 2 additions and 3 deletions

View File

@ -78,7 +78,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, nzCoordSys coordSys)
break;
case nzCoordSys_Local:
m_forceAccumulator += GetRotation()*force;
m_forceAccumulator += GetRotation() * force;
break;
}
@ -96,8 +96,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, const NzVector3f& point, nz
break;
case nzCoordSys_Local:
AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point));
return;
return AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point), nzCoordSys_Global);
}
// On réveille le corps pour que le callback soit appelé et que les forces soient appliquées