SDK: Add StateMachine (FSM)

Former-commit-id: 8029f7cce71809ff1f661982d39750c48c86431f
This commit is contained in:
Lynix 2016-03-19 12:21:07 +01:00
parent 83884015fc
commit 42874b90d9
3 changed files with 93 additions and 0 deletions

28
SDK/include/NDK/State.hpp Normal file
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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_STATE_HPP
#define NDK_STATE_HPP
#include <NDK/Prerequesites.hpp>
namespace Ndk
{
class StateMachine;
class State
{
public:
State();
~State();
virtual void Enter(StateMachine& fsm) = 0;
virtual void Leave(StateMachine& fsm) = 0;
virtual bool Update(StateMachine& fsm, float elapsedTime) = 0;
};
}
#endif // NDK_STATE_HPP

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_STATEMACHINE_HPP
#define NDK_STATEMACHINE_HPP
#include <NDK/Prerequesites.hpp>
#include <NDK/State.hpp>
#include <memory>
namespace Ndk
{
class StateMachine
{
public:
inline StateMachine();
StateMachine(const StateMachine&) = delete;
inline StateMachine(StateMachine&& fsm) = default;
inline ~StateMachine();
inline void ChangeState(std::shared_ptr<State> state);
inline bool Update(float elapsedTime);
inline StateMachine& operator=(StateMachine&& fsm) = default;
StateMachine& operator=(const StateMachine&) = delete;
private:
std::shared_ptr<State> m_currentState;
std::shared_ptr<State> m_nextState;
};
}
#include <NDK/StateMachine.inl>
#endif // NDK_STATEMACHINE_HPP

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/StateMachine.hpp>
#include <utility>
namespace Ndk
{
inline void StateMachine::ChangeState(std::shared_ptr<State> state)
{
m_nextState = std::move(state);
}
inline bool StateMachine::Update(float elapsedTime)
{
if (m_nextState)
{
m_currentState->Leave(*this);
m_currentState = std::move(m_nextState);
m_currentState->Enter(*this);
}
return m_currentState->Update(*this, elapsedTime);
}
}