Shader/SpirvWriter: Rename MergeBlocks to MergeSections

to avoid confusion with SpirV blocks
This commit is contained in:
Jérôme Leclercq
2021-01-03 11:11:54 +01:00
parent 079834ca6a
commit 44bc86d082
2 changed files with 7 additions and 7 deletions

View File

@@ -84,7 +84,7 @@ namespace Nz
void WriteLocalVariable(std::string name, UInt32 resultId);
static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
static void MergeSections(std::vector<UInt32>& output, const SpirvSection& from);
struct Context
{