Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
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@@ -84,7 +84,7 @@ namespace Nz
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void WriteLocalVariable(std::string name, UInt32 resultId);
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static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
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static void MergeSections(std::vector<UInt32>& output, const SpirvSection& from);
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struct Context
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{
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