Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
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@@ -116,7 +116,7 @@ int main()
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spriteMaterialPass->EnableDepthClamp(true);
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//spriteMaterialPass->EnableFaceCulling(true);
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spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::Transparent);
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spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::SortByDistance);
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spriteMaterialPass->EnableBlending(true);
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spriteMaterialPass->SetBlendEquation(Nz::BlendEquation::Add, Nz::BlendEquation::Add);
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