Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
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@@ -25,7 +25,7 @@ namespace Nz
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{
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UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
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if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
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if (m_materialPass->IsFlagEnabled(MaterialPassFlag::SortByDistance))
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{
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UInt64 matFlags = 1;
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