Add shadow mapping (wip)
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committed by
Jérôme Leclercq
parent
be9fba3190
commit
4a10c1f8fe
@@ -21,6 +21,7 @@ namespace Nz
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{
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class AbstractViewer;
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class FrameGraph;
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class FramePass;
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class FramePipeline;
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class Material;
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@@ -34,7 +35,7 @@ namespace Nz
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void Prepare(RenderFrame& renderFrame);
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void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
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DebugDrawPipelinePass& operator=(const DebugDrawPipelinePass&) = delete;
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DebugDrawPipelinePass& operator=(DebugDrawPipelinePass&&) = delete;
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