Add shadow mapping (wip)
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committed by
Jérôme Leclercq
parent
be9fba3190
commit
4a10c1f8fe
@@ -26,6 +26,7 @@ namespace Nz
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class AbstractViewer;
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class ElementRendererRegistry;
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class FrameGraph;
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class FramePass;
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class FramePipeline;
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class Light;
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@@ -43,7 +44,7 @@ namespace Nz
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void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<const Light*>& visibleLights, std::size_t visibilityHash);
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void RegisterMaterialInstance(const MaterialInstance& material);
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void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
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void UnregisterMaterialInstance(const MaterialInstance& material);
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