Add shadow mapping (wip)
This commit is contained in:
committed by
Jérôme Leclercq
parent
be9fba3190
commit
4a10c1f8fe
@@ -12,6 +12,7 @@
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <memory>
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@@ -20,21 +21,32 @@ namespace Nz
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class CommandBufferBuilder;
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class RenderBuffer;
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class RenderFrame;
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class Texture;
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class NAZARA_GRAPHICS_API Light
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{
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public:
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inline Light(UInt8 lightType);
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Light(UInt8 lightType);
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Light(const Light&) = delete;
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Light(Light&&) noexcept = default;
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virtual ~Light();
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virtual float ComputeContributionScore(const BoundingVolumef& boundingVolume) const = 0;
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inline void EnableShadowCasting(bool castShadows);
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virtual void FillLightData(void* data) const = 0;
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inline const BoundingVolumef& GetBoundingVolume() const;
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inline UInt8 GetLightType() const;
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inline PixelFormat GetShadowMapFormat() const;
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inline UInt32 GetShadowMapSize() const;
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inline bool IsShadowCaster() const;
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inline void UpdateShadowMapFormat(PixelFormat format);
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inline void UpdateShadowMapSettings(UInt32 size, PixelFormat format);
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inline void UpdateShadowMapSize(UInt32 size);
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virtual void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) = 0;
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@@ -42,13 +54,18 @@ namespace Nz
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Light& operator=(Light&&) noexcept = default;
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NazaraSignal(OnLightDataInvalided, Light* /*emitter*/);
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NazaraSignal(OnLightShadowCastingChanged, Light* /*light*/, bool /*isShadowCasting*/);
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NazaraSignal(OnLightShadowMapSettingChange, Light* /*light*/, PixelFormat /*newPixelFormat*/, UInt32 /*newSize*/);
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protected:
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inline void UpdateBoundingVolume(const BoundingVolumef& boundingVolume);
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private:
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BoundingVolumef m_boundingVolume;
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PixelFormat m_shadowMapFormat;
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UInt8 m_lightType;
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UInt32 m_shadowMapSize;
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bool m_isShadowCaster;
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};
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}
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