Move ComputeTest,GraphicsTest,RenderTest and Std140Debug to the tests folder
Also renamed NazaraUnitTests to UnitTests
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109
tests/UnitTests/Engine/Audio/MusicTest.cpp
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109
tests/UnitTests/Engine/Audio/MusicTest.cpp
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Audio/Music.hpp>
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <chrono>
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#include <thread>
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std::filesystem::path GetAssetDir();
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SCENARIO("Music", "[AUDIO][MUSIC]")
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{
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GIVEN("A music")
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{
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Nz::Music music;
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WHEN("We load our music")
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{
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REQUIRE(music.OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg"));
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THEN("We can ask the informations of the file")
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{
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CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms
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CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(music.GetPlayingOffset() == 0);
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CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo)
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CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo)
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CHECK(music.GetSampleRate() == 44100 /* Hz */);
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CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK_FALSE(music.IsLooping());
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CHECK(music.IsSpatializationEnabled());
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CHECK(music.GetMinDistance() == 1.f);
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CHECK(music.GetPitch() == 1.f);
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CHECK(music.GetPlayingOffset() == 0);
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CHECK(music.GetPosition() == Nz::Vector3f::Zero());
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CHECK(music.GetVelocity() == Nz::Vector3f::Zero());
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CHECK(music.GetVolume() == 1.f);
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}
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THEN("We can play it and get the time offset")
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{
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
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music.Play();
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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CHECK(music.GetPlayingOffset() >= 950);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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CHECK(music.GetPlayingOffset() <= 1500);
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music.SetPlayingOffset(4200);
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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CHECK(music.GetPlayingOffset() >= 4150);
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CHECK(music.GetPlayingOffset() < 4500);
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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music.Pause();
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Nz::UInt32 playingOffset = music.GetPlayingOffset();
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CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
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CHECK(music.GetPlayingOffset() == playingOffset);
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music.SetPlayingOffset(3500);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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CHECK(music.GetPlayingOffset() == 3500);
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music.Play();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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CHECK(music.GetPlayingOffset() >= 3650);
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AND_WHEN("We let the sound stop by itself")
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{
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REQUIRE(music.GetDuration() == 63059);
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music.SetPlayingOffset(62900);
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std::this_thread::sleep_for(std::chrono::milliseconds(300));
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CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK(music.GetPlayingOffset() == 0);
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music.SetPlayingOffset(64000);
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music.Play();
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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CHECK(music.GetPlayingOffset() < 100);
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music.Stop();
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music.SetPlayingOffset(62900);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK(music.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
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AND_WHEN("We enable looping")
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{
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music.EnableLooping(true);
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CHECK(music.IsLooping());
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music.Play();
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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CHECK(music.GetPlayingOffset() >= 62900);
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std::this_thread::sleep_for(std::chrono::milliseconds(300));
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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CHECK(music.GetPlayingOffset() < 300);
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}
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}
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
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}
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}
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}
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}
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