Forgot to commit some stuff (noise+dynaterrain) from previous commit
This commit is contained in:
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@ -1,4 +1,4 @@
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// Copyright (C) 2012 Rémi "Overdrivr" Bèges (remi{dot}beges{at}gmail{dot}com)
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@ -18,6 +18,8 @@ class NzNoiseBase
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void SetNewSeed(int seed);
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int GetUniformRandomValue();
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void ShufflePermutationTable();
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int fastfloor(float n);
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int JenkinsHash(int a, int b, int c);
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protected:
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int perm[512];
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private:
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@ -16,7 +16,8 @@
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//TODO : tableau de gradients en float au lieu de int ? Ou condition ternaires ?
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// utiliser fastfloor partout
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// vérifier bon fonctionnement perlin1d
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// utiliser copies paramètres pour économiser mémoire
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// améliorer le mélange de la table de perm
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class NzNoiseMachine : public NzNoiseBase
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{
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@ -24,7 +25,6 @@ class NzNoiseMachine : public NzNoiseBase
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NzNoiseMachine(int seed = 0);
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~NzNoiseMachine();
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float Get1DPerlinNoiseValue (float x, float res);
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float Get2DPerlinNoiseValue (float x, float y, float res);
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float Get3DPerlinNoiseValue (float x, float y, float z, float res);
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float Get4DPerlinNoiseValue (float x, float y, float z, float w, float res);
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@ -42,7 +42,6 @@ class NzNoiseMachine : public NzNoiseBase
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void SetOctavesNumber(float octaves);
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void RecomputeExponentArray();
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float Get1DFBMNoiseValue(float x, float res);
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float Get2DFBMNoiseValue(float x, float y, float res);
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float Get3DFBMNoiseValue(float x, float y, float z, float res);
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@ -52,10 +51,6 @@ class NzNoiseMachine : public NzNoiseBase
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protected:
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private:
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//Pour tronquer les nombres
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int fastfloor(float n);
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int gradient1[2];
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float gradient2[8][2];
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int gradient3[16][3];
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int gradient4[32][4];
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@ -65,15 +60,13 @@ class NzNoiseMachine : public NzNoiseBase
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float n1, n2, n3, n4, n5;
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NzVector4f A;
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NzVector4i Origin;
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NzVector4f d1,d2,d3,d4,d5;
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NzVector4i off1, off2,off3;
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NzVector4f IsoOriginDist;
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NzVector4f H[5];
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NzVector4i Origin;
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NzVector4i off1, off2,off3;
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int ii,jj,kk,ll;
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int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
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float lenght;
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float c1,c2,c3,c4,c5,c6;
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int c;
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@ -1,38 +0,0 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PERLIN1D_H
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#define PERLIN1D_H
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#include <Nazara/Prerequesites.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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template <typename T> class NzPerlin1D : public NzNoiseBase
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{
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public:
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NzPerlin1D();
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T GetValue(T x, T res);
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~NzPerlin1D() = default;
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protected:
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private:
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int x0;
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int gi0,gi1;
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int ii;
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int gradient1[16];
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T s,t;
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T Cx;
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T nx;
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T tmp;
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};
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typedef NzPerlin1D<float> NzPerlin1Df;
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typedef NzPerlin1D<double> NzPerlin1Dd;
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//#include <Nazara/Noise/Perlin1D.inl>
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#include "Perlin1D.inl"
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#endif // PERLIN1D_H
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@ -1,37 +0,0 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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//#include <Nazara/Noise/Error.hpp>
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//#include <Nazara/Noise/Config.hpp>
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//#include <Nazara/Noise/Debug.hpp>
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#include <iostream>
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template <typename T>
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NzPerlin1D<T>::NzPerlin1D()
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{
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gradient1[0] = 1;
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gradient1[1] = -1;
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}
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template <typename T>
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T NzPerlin1D<T>::GetValue(T x, T res)
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{
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nx = x/res;
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x0 = static_cast<int>(nx);
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ii = x0 & 255;
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gi0 = perm[ii] % 2;
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gi1 = perm[ii + 1] % 2;
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tmp = nx-x0;
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s = gradient1[gi0]*tmp;
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tmp = nx-(x0+1);
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t = gradient1[gi1]*tmp;
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tmp = nx-x0;
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Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
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return s + Cx*(t-s);
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}
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@ -8,7 +8,8 @@
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#define PERLIN2D_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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#include <Nazara/Math/Vector2.hpp>
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template <typename T> class NzPerlin2D : public NzNoiseBase
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@ -34,7 +35,8 @@ template <typename T> class NzPerlin2D : public NzNoiseBase
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typedef NzPerlin2D<float> NzPerlin2Df;
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typedef NzPerlin2D<double> NzPerlin2Dd;
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#include <Nazara/Noise/Perlin2D.inl>
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//#include <Nazara/Noise/Perlin2D.inl>
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#include "Perlin2D.inl"
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#endif // PERLIN2D_H
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@ -2,9 +2,9 @@
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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//#include <Nazara/Noise/Error.hpp>
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//#include <Nazara/Noise/Config.hpp>
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//#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzPerlin2D<T>::NzPerlin2D()
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@ -8,7 +8,8 @@
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#define PERLIN3D_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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#include <Nazara/Math/Vector3.hpp>
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template <typename T> class NzPerlin3D : public NzNoiseBase
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@ -35,6 +36,7 @@ template <typename T> class NzPerlin3D : public NzNoiseBase
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typedef NzPerlin3D<float> NzPerlin3Df;
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typedef NzPerlin3D<double> NzPerlin3Dd;
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#include <Nazara/Noise/Perlin3D.inl>
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//#include <Nazara/Noise/Perlin3D.inl>
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#include "Perlin3D.inl"
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#endif // PERLIN3D_H
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@ -2,9 +2,9 @@
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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//#include <Nazara/Noise/Error.hpp>
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//#include <Nazara/Noise/Config.hpp>
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//#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzPerlin3D<T>::NzPerlin3D()
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@ -8,7 +8,8 @@
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#define PERLIN4D_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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#include <Nazara/Math/Vector4.hpp>
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template <typename T> class NzPerlin4D : public NzNoiseBase
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@ -35,6 +36,7 @@ template <typename T> class NzPerlin4D : public NzNoiseBase
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typedef NzPerlin4D<float> NzPerlin4Df;
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typedef NzPerlin4D<double> NzPerlin4Dd;
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#include <Nazara/Noise/Perlin4D.inl>
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//#include <Nazara/Noise/Perlin4D.inl>
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#include "Perlin4D.inl"
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#endif // PERLIN4D_H
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@ -2,9 +2,9 @@
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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//#include <Nazara/Noise/Error.hpp>
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//#include <Nazara/Noise/Config.hpp>
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//#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzPerlin4D<T>::NzPerlin4D()
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@ -8,7 +8,8 @@
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#define SIMPLEX2D_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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#include <Nazara/Math/Vector2.hpp>
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@ -37,7 +38,8 @@ template <typename T> class NzSimplex2D : public NzNoiseBase
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typedef NzSimplex2D<float> NzSimplex2Df;
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typedef NzSimplex2D<double> NzSimplex2Dd;
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#include <Nazara/Noise/Simplex2D.inl>
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//#include <Nazara/Noise/Simplex2D.inl>
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#include "Simplex2D.inl"
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#endif // SIMPLEX2D_H
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@ -2,9 +2,9 @@
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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//#include <Nazara/Noise/Error.hpp>
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//#include <Nazara/Noise/Config.hpp>
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//#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzSimplex2D<T>::NzSimplex2D()
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@ -0,0 +1,29 @@
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ModuleName/Config.hpp>
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#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
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#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
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#include <new>
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void* operator new(std::size_t size) throw(std::bad_alloc)
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{
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return NzMemoryManager::Allocate(size, false);
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}
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void* operator new[](std::size_t size) throw(std::bad_alloc)
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{
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return NzMemoryManager::Allocate(size, true);
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}
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void operator delete(void* pointer) throw()
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{
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NzMemoryManager::Free(pointer, false);
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}
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void operator delete[](void* pointer) throw()
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{
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NzMemoryManager::Free(pointer, true);
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}
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#endif
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@ -0,0 +1,57 @@
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ModuleName/ModuleName.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/ModuleName/Config.hpp>
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#include <Nazara/ModuleName/Debug.hpp>
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NzModuleName::NzModuleName()
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{
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}
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NzModuleName::~NzModuleName()
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{
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if (s_initialized)
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Uninitialize();
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}
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bool NzModuleName::Initialize()
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{
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#if NAZARA_MODULENAME_SAFE
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if (s_initialized)
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{
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NazaraError("ModuleName already initialized");
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return true;
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}
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#endif
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// Initialisation du module
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s_initialized = true;
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return true;
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}
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void NzModuleName::Uninitialize()
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{
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#if NAZARA_MODULENAME_SAFE
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if (!s_initialized)
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{
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NazaraError("ModuleName not initialized");
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return;
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}
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#endif
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// Libération du module
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s_initialized = false;
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}
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bool NzModuleName::IsInitialized()
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{
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return s_initialized;
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}
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bool NzModuleName::s_initialized = false;
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@ -0,0 +1,317 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include "Node.hpp"
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#include "QuadTree.hpp"
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#include <stack>
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//#include <Nazara/DynaTerrain/NoiseBase.hpp>
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//#include <Nazara/DynaTerrain/Error.hpp>
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//#include <Nazara/DynaTerrain/Config.hpp>
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//#include <Nazara/DynaTerrain/Debug.hpp>
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NzNode::NzNode(NzQuadTree* quad, NzNode* parent, const NzVector2f& center, const NzVector2f& size, nzDirection dir)
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{
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m_direction = dir;
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m_center = center;
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m_size = size;
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m_isLeaf = false;
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m_patchMemoryAllocated = false;
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m_associatedQuadTree = quad;
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m_topLeftLeaf = nullptr;
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m_topRightLeaf = nullptr;
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m_bottomLeftLeaf = nullptr;
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m_bottomRightLeaf = nullptr;
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if(parent == 0)
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{
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m_isRoot = true;
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m_level = 0;
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}
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else
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{
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m_level = parent->GetLevel()+1;
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m_parent = parent;
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m_isRoot = false;
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}
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}
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NzNode::~NzNode()
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{
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if(m_isLeaf)
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m_associatedQuadTree->UnRegisterLeaf(this);
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if(m_patchMemoryAllocated)
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delete m_patch;
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}
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void NzNode::Subdivide()
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{
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m_isLeaf = false;
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m_associatedQuadTree->UnRegisterLeaf(this);
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if(m_topLeftLeaf == nullptr)
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{
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m_topLeftLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x-m_size.x/2.f,
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m_center.y+m_size.y/2.f),m_size/2.f,TOPLEFT);
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m_topLeftLeaf->m_isLeaf = true;
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m_associatedQuadTree->RegisterLeaf(m_topLeftLeaf);
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}
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if(m_topRightLeaf == nullptr)
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{
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m_topRightLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x+m_size.x/2.f,
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m_center.y+m_size.y/2.f),m_size/2.f,TOPRIGHT);
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m_topRightLeaf->m_isLeaf = true;
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m_associatedQuadTree->RegisterLeaf(m_topRightLeaf);
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}
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if(m_bottomLeftLeaf = nullptr)
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{
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m_bottomLeftLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x-m_size.x/2.f,
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m_center.y-m_size.y/2.f),m_size/2.f,BOTTOMLEFT);
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m_bottomLeftLeaf->m_isLeaf = true;
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m_associatedQuadTree->RegisterLeaf(m_bottomLeftLeaf);
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}
|
||||
if(m_bottomRightLeaf = nullptr)
|
||||
{
|
||||
m_bottomRightLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x+m_size.x/2.f,
|
||||
m_center.y-m_size.y/2.f),m_size/2.f,BOTTOMRIGHT);
|
||||
m_bottomRightLeaf->m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(m_bottomRightLeaf);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void NzNode::Refine(bool eraseMemory)
|
||||
{
|
||||
m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(this);
|
||||
if(eraseMemory)
|
||||
{
|
||||
/*
|
||||
delete m_topLeftLeaf;
|
||||
delete m_topRightLeaf;
|
||||
delete m_bottomLeftLeaf;
|
||||
delete m_bottomRightLeaf;
|
||||
|
||||
m_topLeftLeaf = nullptr;
|
||||
m_topRightLeaf = nullptr;
|
||||
m_bottomLeftLeaf = nullptr;
|
||||
m_bottomRightLeaf = nullptr;*/
|
||||
|
||||
m_topLeftLeaf->DeletePatch();
|
||||
m_topRightLeaf->DeletePatch();
|
||||
m_bottomLeftLeaf->DeletePatch();
|
||||
m_bottomRightLeaf->DeletePatch();
|
||||
}
|
||||
//else
|
||||
//{
|
||||
m_topLeftLeaf->m_isLeaf = false;
|
||||
m_topRightLeaf->m_isLeaf = false;
|
||||
m_bottomLeftLeaf->m_isLeaf = false;
|
||||
m_bottomRightLeaf->m_isLeaf = false;
|
||||
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_topLeftLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_topRightLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_bottomLeftLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_bottomRightLeaf);
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
void NzNode::CreatePatch(const NzVector2f& center, const NzVector2f& size)
|
||||
{
|
||||
m_patchMemoryAllocated = true;
|
||||
m_patch = new NzPatch(center,size);
|
||||
}
|
||||
|
||||
void NzNode::DeletePatch()
|
||||
{
|
||||
m_patchMemoryAllocated = false;
|
||||
delete m_patch;
|
||||
}
|
||||
|
||||
unsigned short int NzNode::GetLevel() const
|
||||
{
|
||||
return m_level;
|
||||
}
|
||||
|
||||
bool NzNode::LocateNeighbor(nzDirection dir, NzNode* neighbor)
|
||||
{
|
||||
NzNode* temp = m_parent;
|
||||
std::stack<nzDirection> treePath;
|
||||
treePath.push(m_direction);
|
||||
neighbor = nullptr;
|
||||
|
||||
switch(dir)
|
||||
{
|
||||
case TOP:
|
||||
//Part 1
|
||||
while(temp->m_direction != (BOTTOMLEFT || BOTTOMRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == BOTTOMLEFT)
|
||||
temp = temp->m_parent->m_topLeftLeaf;
|
||||
else if(temp->m_direction == BOTTOMRIGHT)
|
||||
temp = temp->m_parent->m_topRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.empty())
|
||||
{
|
||||
//Le chemin de redescente est plus court que celui de montée (level[node départ] < level[node d'arrivée])
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(treePath.top() == TOPRIGHT)
|
||||
temp = temp->m_bottomRightLeaf;
|
||||
else if(treePath.top() == TOPLEFT)
|
||||
temp = temp->m_bottomLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case BOTTOM:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPLEFT || TOPRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPLEFT)
|
||||
temp = temp->m_parent->m_bottomLeftLeaf;
|
||||
else if(temp->m_direction == TOPRIGHT)
|
||||
temp = temp->m_parent->m_bottomRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.empty())
|
||||
{
|
||||
//Le chemin de redescente est plus court que celui de montée (level[node départ] < level[node d'arrivée])
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(treePath.top() == BOTTOMRIGHT)
|
||||
temp = temp->m_topRightLeaf;
|
||||
else if(treePath.top() == BOTTOMLEFT)
|
||||
temp = temp->m_topLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case LEFT:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPRIGHT || BOTTOMRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPRIGHT)
|
||||
temp = temp->m_parent->m_topLeftLeaf;
|
||||
else if(temp->m_direction == BOTTOMRIGHT)
|
||||
temp = temp->m_parent->m_bottomLeftLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.top() == TOPLEFT)
|
||||
temp = temp->m_topRightLeaf;
|
||||
else if(treePath.top() == BOTTOMLEFT)
|
||||
temp = temp->m_bottomRightLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case RIGHT:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPLEFT || BOTTOMLEFT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPLEFT)
|
||||
temp = temp->m_parent->m_topRightLeaf;
|
||||
else if(temp->m_direction == BOTTOMLEFT)
|
||||
temp = temp->m_parent->m_bottomRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.top() == TOPRIGHT)
|
||||
temp = temp->m_topLeftLeaf;
|
||||
else if(treePath.top() == BOTTOMRIGHT)
|
||||
temp = temp->m_bottomLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
default :
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool NzNode::IsLeaf() const
|
||||
{
|
||||
return m_isLeaf;
|
||||
}
|
||||
|
||||
bool NzNode::IsRoot() const
|
||||
{
|
||||
return m_isRoot;
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
// Copyright (C) 2012 Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "Patch.hpp"
|
||||
//#include <Nazara/DynaTerrain/NoiseBase.hpp>
|
||||
//#include <Nazara/DynaTerrain/Error.hpp>
|
||||
//#include <Nazara/DynaTerrain/Config.hpp>
|
||||
//#include <Nazara/DynaTerrain/Debug.hpp>
|
||||
|
||||
|
||||
|
||||
NzPatch::NzPatch(NzVector2f center, NzVector2f size)
|
||||
{
|
||||
m_center = center;
|
||||
m_size = size;
|
||||
}
|
||||
|
||||
NzPatch::~NzPatch()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
|
||||
NzVector2f NzPatch::GetCenter() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NzVector2f NzPatch::GetSize() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NzPatch::IntersectsCircle(const NzVector2f& center, double radius)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NzPatch::IsContainedByCircle(const NzVector2f& center, double radius)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NzPatch* NzPatch::LocatePatch(const NzVector2f& position)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
// Copyright (C) 2012 Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "QuadTree.hpp"
|
||||
|
||||
//#include <Nazara/DynaTerrain/NoiseBase.hpp>
|
||||
//#include <Nazara/DynaTerrain/Error.hpp>
|
||||
//#include <Nazara/DynaTerrain/Config.hpp>
|
||||
//#include <Nazara/DynaTerrain/Debug.hpp>
|
||||
|
||||
NzQuadTree::NzQuadTree(const NzVector2f& terrainCenter, const NzVector2f& terrainSize)
|
||||
{
|
||||
root = new NzNode(this,0,terrainCenter,terrainSize);
|
||||
}
|
||||
|
||||
void NzQuadTree::RegisterLeaf(NzNode* node)
|
||||
{
|
||||
leaves.push_back(node);
|
||||
}
|
||||
|
||||
bool NzQuadTree::UnRegisterLeaf(NzNode* node)
|
||||
{
|
||||
leaves.remove(node);
|
||||
}
|
||||
|
||||
NzNode* NzQuadTree::GetRootPtr()
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
NzQuadTree::~NzQuadTree()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (C) 2012 Rémi "Overdrivr" Bèges (remi{dot}beges{at}gmail{dot}com)
|
||||
// Copyright (C) 2012 AUTHORS
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
|
|
|
|||
|
|
@ -54,6 +54,42 @@ void NzNoiseBase::ShufflePermutationTable()
|
|||
perm[i] = perm[i & 255];
|
||||
}
|
||||
|
||||
int NzNoiseBase::fastfloor(float n)
|
||||
{
|
||||
if(n >= 0)
|
||||
return static_cast<int>(n);
|
||||
else
|
||||
return static_cast<int>(n-1);
|
||||
}
|
||||
|
||||
int NzNoiseBase::JenkinsHash(int a, int b, int c)
|
||||
{
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 13);
|
||||
b = b-c; b = b - a; b = b^(a << 8);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 13);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 12);
|
||||
b = b-c; b = b - a; b = b^(a << 16);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 5);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 3);
|
||||
b = b-c; b = b - a; b = b^(a << 10);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 15);
|
||||
return c;
|
||||
}
|
||||
|
||||
/*
|
||||
//key = 64 bits
|
||||
public long hash64shift(long key)
|
||||
{
|
||||
key = (~key) + (key << 21); // key = (key << 21) - key - 1;
|
||||
key = key ^ (key >>> 24);
|
||||
key = (key + (key << 3)) + (key << 8); // key * 265
|
||||
key = key ^ (key >>> 14);
|
||||
key = (key + (key << 2)) + (key << 4); // key * 21
|
||||
key = key ^ (key >>> 28);
|
||||
key = key + (key << 31);
|
||||
return key;
|
||||
}*/
|
||||
|
||||
NzNoiseBase::~NzNoiseBase()
|
||||
{
|
||||
//dtor
|
||||
|
|
|
|||
|
|
@ -35,9 +35,6 @@ NzNoiseMachine::NzNoiseMachine(int seed)
|
|||
for(int j(0) ; j < 4 ; ++j)
|
||||
lookupTable4D[i][j] = lookupTemp4D[i][j];
|
||||
|
||||
gradient1[0] = 1;
|
||||
gradient1[1] = -1;
|
||||
|
||||
float unit = 1.0/sqrt(2);
|
||||
float grad2Temp[][2] = {{unit,unit},{-unit,unit},{unit,-unit},{-unit,-unit},
|
||||
{1,0},{-1,0},{0,1},{0,-1}};
|
||||
|
|
@ -87,29 +84,6 @@ NzNoiseMachine::~NzNoiseMachine()
|
|||
|
||||
//------------------------------ PERLIN ------------------------------
|
||||
|
||||
float NzNoiseMachine::Get1DPerlinNoiseValue(float x, float res)
|
||||
{
|
||||
nx = x/res;
|
||||
x0 = static_cast<int>(nx);
|
||||
ii = x0 & 255;
|
||||
|
||||
gi0 = perm[ii] % 2;
|
||||
gi1 = perm[ii + 1] % 2;
|
||||
|
||||
temp.x = nx-x0;
|
||||
|
||||
s[0] = gradient1[gi0]*temp.x;
|
||||
|
||||
temp.x = nx-(x0+1);
|
||||
|
||||
t[0] = gradient1[gi1]*temp.x;
|
||||
|
||||
tmp = nx-x0;
|
||||
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
return s[0] + Cx*(t[0]-s[0]);
|
||||
}
|
||||
|
||||
float NzNoiseMachine::Get2DPerlinNoiseValue(float x, float y, float res)
|
||||
{
|
||||
nx = x/res;
|
||||
|
|
@ -372,10 +346,10 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
|
||||
//------------------------------ SIMPLEX ------------------------------
|
||||
|
||||
float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float resolution)
|
||||
float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
|
||||
{
|
||||
x /= resolution;
|
||||
y /= resolution;
|
||||
x /= res;
|
||||
y /= res;
|
||||
|
||||
|
||||
Origin.x = fastfloor(x + (x + y) * SkewCoeff2D);
|
||||
|
|
@ -410,28 +384,17 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float resolution)
|
|||
ii = Origin.x & 255;
|
||||
jj = Origin.y & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj]] % 12;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] % 12;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1]] % 12;
|
||||
gi0 = perm[ii + perm[jj]] % 8;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] % 8;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1]] % 8;
|
||||
|
||||
H[0].x = gradient3[gi0][0];
|
||||
H[0].y = gradient3[gi0][1];
|
||||
n1 = gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y;
|
||||
n2 = gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y;
|
||||
n3 = gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y;
|
||||
|
||||
H[1].x = gradient3[gi1][0];
|
||||
H[1].y = gradient3[gi1][1];
|
||||
|
||||
H[2].x = gradient3[gi2][0];
|
||||
H[2].y = gradient3[gi2][1];
|
||||
|
||||
n1 = H[0].x * d1.x + H[0].y * d1.y;
|
||||
n2 = H[1].x * d2.x + H[1].y * d2.y;
|
||||
n3 = H[2].x * d3.x + H[2].y * d3.y;
|
||||
|
||||
lenght = 0.5;
|
||||
|
||||
c1 = lenght - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = lenght - d2.x * d2.x - d2.y * d2.y;
|
||||
c3 = lenght - d3.x * d3.x - d3.y * d3.y;
|
||||
c1 = 0.5 - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = 0.5 - d2.x * d2.x - d2.y * d2.y;
|
||||
c3 = 0.5 - d3.x * d3.x - d3.y * d3.y;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
|
|
@ -447,11 +410,11 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float resolution)
|
|||
return (n1+n2+n3)*23.2;
|
||||
}
|
||||
|
||||
float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float resolution)
|
||||
float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float res)
|
||||
{
|
||||
x /= resolution;
|
||||
y /= resolution;
|
||||
z /= resolution;
|
||||
x /= res;
|
||||
y /= res;
|
||||
z /= res;
|
||||
|
||||
Origin.x = fastfloor(x + (x + y + z) * SkewCoeff3D);
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Origin.y = fastfloor(y + (x + y + z) * SkewCoeff3D);
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@ -556,12 +519,10 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
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n3 = gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z;
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n4 = gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z;
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lenght = 0.6;
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c1 = lenght - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
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c2 = lenght - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
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c3 = lenght - d3.x * d3.x - d3.y * d3.y - d3.z * d3.z;
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c4 = lenght - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
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c1 = 0.6 - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
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c2 = 0.6 - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
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c3 = 0.6 - d3.x * d3.x - d3.y * d3.y - d3.z * d3.z;
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c4 = 0.6 - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
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if(c1 < 0)
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c1 = 0;
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@ -580,12 +541,12 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
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return (n1+n2+n3+n4)*17.6995;
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}
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float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w, float resolution)
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float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w, float res)
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{
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x /= resolution;
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y /= resolution;
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z /= resolution;
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w /= resolution;
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x /= res;
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y /= res;
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z /= res;
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w /= res;
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Origin.x = fastfloor(x + (x + y + z + w) * SkewCoeff4D);
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Origin.y = fastfloor(y + (x + y + z + w) * SkewCoeff4D);
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|
|
@ -667,13 +628,11 @@ float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w,
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n4 = gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w;
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n5 = gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w;
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lenght = 0.6;
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c1 = lenght - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
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c2 = lenght - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
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c3 = lenght - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
c4 = lenght - d4.x*d4.x - d4.y*d4.y - d4.z*d4.z - d4.w*d4.w;
|
||||
c5 = lenght - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
c1 = 0.6 - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
|
||||
c2 = 0.6 - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
|
||||
c3 = 0.6 - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
c4 = 0.6 - d4.x*d4.x - d4.y*d4.y - d4.z*d4.z - d4.w*d4.w;
|
||||
c5 = 0.6 - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
|
|
@ -712,7 +671,7 @@ float NzNoiseMachine::Get3DCellNoiseValue(float x, float y, float z, float res)
|
|||
y0 = static_cast<int>(y);
|
||||
z0 = static_cast<int>(z);
|
||||
|
||||
return 0;
|
||||
return (this->JenkinsHash(x0,y0,z0) & 255);
|
||||
}
|
||||
float NzNoiseMachine::Get4DCellNoiseValue(float x, float y, float z, float w, float res)
|
||||
{
|
||||
|
|
@ -776,24 +735,6 @@ void NzNoiseMachine::RecomputeExponentArray()
|
|||
|
||||
//------------------------------ FBM ------------------------------
|
||||
|
||||
float NzNoiseMachine::Get1DFBMNoiseValue(float x, float res)
|
||||
{
|
||||
value = 0.0;
|
||||
RecomputeExponentArray();
|
||||
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
value += Get1DPerlinNoiseValue(x,res) * exponent_array[i];
|
||||
x *= m_lacunarity;
|
||||
}
|
||||
remainder = m_octaves - (float)m_octaves;
|
||||
|
||||
if(remainder != 0)
|
||||
value += remainder * Get1DPerlinNoiseValue(x,res) * exponent_array[(int)m_octaves-1];
|
||||
|
||||
return value * m_sum;
|
||||
}
|
||||
|
||||
float NzNoiseMachine::Get2DFBMNoiseValue(float x, float y, float res)
|
||||
{
|
||||
value = 0.0;
|
||||
|
|
@ -908,11 +849,3 @@ float NzNoiseMachine::Get3DHybridMultiFractalNoiseValue(float x, float y, float
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
int NzNoiseMachine::fastfloor(float n)
|
||||
{
|
||||
if(n >= 0)
|
||||
return static_cast<int>(n);
|
||||
else
|
||||
return static_cast<int>(n-1);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue