Constraint 2D (#147)

* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
This commit is contained in:
Faymoon
2018-01-13 11:03:03 +01:00
committed by Jérôme Leclercq
parent 48b9203cb1
commit 4f6bf30f24
18 changed files with 344 additions and 117 deletions

View File

@@ -0,0 +1,29 @@
#include <NDK/Components/ConstraintComponent2D.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
namespace Ndk
{
template<typename T, typename ...Args>
inline Nz::ObjectRef<T> ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle first, const Ndk::EntityHandle second, Args && ...args)
{
auto QueryBody = [](const Ndk::EntityHandle& entity) -> Nz::RigidBody2D*
{
if (entity->HasComponent<Ndk::PhysicsComponent2D>())
return entity->GetComponent<Ndk::PhysicsComponent2D>().GetRigidBody();
else if (entity->HasComponent<Ndk::CollisionComponent2D>())
return entity->GetComponent<Ndk::CollisionComponent2D>().GetStaticBody();
return nullptr;
};
Nz::RigidBody2D* body_first{ QueryBody(first) }, body_second{ QueryBody(second) };
NazaraAssert(body_first && body_second, "RigidBodies of CollisionComponent2D or PhysicsComponent2D must be valid");
Nz::ObjectRef<T> constraint = T::New(*body_first, *body_second, std::forward<Args>(args)...);
m_constraints.push_back(constraint);
return constraint;
}
}