30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include <NDK/Components/ConstraintComponent2D.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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namespace Ndk
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{
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template<typename T, typename ...Args>
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inline Nz::ObjectRef<T> ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle first, const Ndk::EntityHandle second, Args && ...args)
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{
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auto QueryBody = [](const Ndk::EntityHandle& entity) -> Nz::RigidBody2D*
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{
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if (entity->HasComponent<Ndk::PhysicsComponent2D>())
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return entity->GetComponent<Ndk::PhysicsComponent2D>().GetRigidBody();
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else if (entity->HasComponent<Ndk::CollisionComponent2D>())
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return entity->GetComponent<Ndk::CollisionComponent2D>().GetStaticBody();
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return nullptr;
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};
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Nz::RigidBody2D* body_first{ QueryBody(first) }, body_second{ QueryBody(second) };
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NazaraAssert(body_first && body_second, "RigidBodies of CollisionComponent2D or PhysicsComponent2D must be valid");
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Nz::ObjectRef<T> constraint = T::New(*body_first, *body_second, std::forward<Args>(args)...);
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m_constraints.push_back(constraint);
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return constraint;
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}
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}
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