OpenGL: Implement device
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@@ -1,35 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGL_HPP
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#define NAZARA_OPENGL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Initializer.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <list>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class OpenGLDevice;
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class NAZARA_OPENGLRENDERER_API OpenGL
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{
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public:
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OpenGL() = delete;
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~OpenGL() = delete;
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static bool Initialize();
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static bool IsInitialized();
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static void Uninitialize();
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};
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}
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#endif // NAZARA_OPENGL_HPP
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@@ -8,21 +8,27 @@
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#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Device.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice, public Vk::Device
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class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice
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{
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public:
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using Device::Device;
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OpenGLDevice(GL::Loader& loader);
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OpenGLDevice(const OpenGLDevice&) = delete;
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OpenGLDevice(OpenGLDevice&&) = delete; ///TODO?
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~OpenGLDevice();
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params) const;
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
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inline const GL::Context& GetReferenceContext() const;
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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@@ -33,6 +39,10 @@ namespace Nz
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OpenGLDevice& operator=(const OpenGLDevice&) = delete;
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OpenGLDevice& operator=(OpenGLDevice&&) = delete; ///TODO?
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private:
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std::unique_ptr<GL::Context> m_referenceContext;
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GL::Loader& m_loader;
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};
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}
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@@ -7,6 +7,10 @@
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namespace Nz
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{
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inline const GL::Context& OpenGLDevice::GetReferenceContext() const
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{
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return *m_referenceContext;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -8,10 +8,12 @@
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#define NAZARA_OPENGLRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <list>
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#include <vector>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <memory>
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namespace Nz
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{
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@@ -34,6 +36,11 @@ namespace Nz
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std::vector<RenderDeviceInfo> QueryRenderDevices() const override;
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bool Prepare(const ParameterList& parameters) override;
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private:
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DynLib m_opengl32Lib;
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std::shared_ptr<OpenGLDevice> m_device;
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std::unique_ptr<GL::Loader> m_loader;
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};
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}
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