OpenGL: Implement device
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@@ -7,33 +7,39 @@
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderSurface.hpp>
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#include <Nazara/Renderer/RenderWindowImpl.hpp>
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#include <Nazara/OpenGLRenderer/OpenGL.hpp>
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#include <Nazara/OpenGLRenderer/DummySurface.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <cassert>
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#include <sstream>
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#ifdef NAZARA_PLATFORM_WINDOWS
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#endif
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLRenderer::~OpenGLRenderer()
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{
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OpenGL::Uninitialize();
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m_device.reset();
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m_loader.reset();
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}
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std::unique_ptr<RenderSurface> OpenGLRenderer::CreateRenderSurfaceImpl()
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{
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return {};
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return std::make_unique<DummySurface>();
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}
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std::unique_ptr<RenderWindowImpl> OpenGLRenderer::CreateRenderWindowImpl()
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{
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return {};
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return std::make_unique<OpenGLRenderWindow>();
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}
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std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
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{
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//assert(deviceIndex < m_physDevices.size());
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//return OpenGL::SelectDevice(m_physDevices[deviceIndex]);
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return {};
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assert(deviceIndex == 0);
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return m_device;
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}
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bool OpenGLRenderer::IsBetterThan(const RendererImpl* other) const
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@@ -46,7 +52,36 @@ namespace Nz
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bool OpenGLRenderer::Prepare(const ParameterList& parameters)
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{
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return OpenGL::Initialize();
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if (!m_opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
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{
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NazaraError("Failed to load opengl32 library, is OpenGL installed on your system?");
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return false;
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}
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std::unique_ptr<GL::Loader> loader;
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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loader = std::make_unique<GL::WGLLoader>(m_opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load WGL: ") + e.what());
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}
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#endif
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if (!loader)
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{
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NazaraError("Failed to initialize OpenGL loader");
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return false;
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}
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m_loader = std::move(loader);
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m_device = std::make_shared<OpenGLDevice>(*m_loader);
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return true;
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}
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RenderAPI OpenGLRenderer::QueryAPI() const
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