xmake check-files -f

This commit is contained in:
SirLynix 2023-04-10 13:54:02 +02:00 committed by Jérôme Leclercq
parent 262351c5c3
commit 670389d268
40 changed files with 83 additions and 86 deletions

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@ -12,8 +12,8 @@
#include <Nazara/BulletPhysics3D/Enums.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Plane.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NazaraUtils/SparsePtr.hpp>

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@ -8,9 +8,9 @@
#define NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/BulletPhysics3D/BulletPhysWorld3D.hpp>
#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Time.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>

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@ -1,15 +1,15 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <NazaraUtils/MovablePtr.hpp>
struct cpArbiter;
@ -58,4 +58,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/ChipmunkArbiter2D.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>

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@ -1,18 +1,18 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCOLLIDER2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCOLLIDER2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/ChipmunkPhysics2D/Enums.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/ChipmunkPhysics2D/Enums.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <vector>
@ -208,4 +208,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCOLLIDER2D_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>

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@ -1,19 +1,19 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCONSTRAINT2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCONSTRAINT2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Core/HandledObject.hpp>
#include <Nazara/Core/ObjectHandle.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <NazaraUtils/MovablePtr.hpp>
#include <vector>
@ -230,4 +230,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKCONSTRAINT2D_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>

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@ -1,19 +1,19 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKPHYSWORLD2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKPHYSWORLD2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <NazaraUtils/Signal.hpp>
#include <functional>
@ -163,4 +163,4 @@ namespace Nz
};
}
#endif // NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKPHYSWORLD2D_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
@ -8,8 +8,8 @@
#define NAZARA_CHIPMUNKPHYSICS2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Core/Core.hpp>
namespace Nz
{

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@ -1,18 +1,18 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKRIGIDBODY2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKRIGIDBODY2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <NazaraUtils/Signal.hpp>
#include <functional>
#include <limits>
@ -140,4 +140,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKRIGIDBODY2D_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>

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@ -1,11 +1,11 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
@ -29,4 +29,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// no header guards

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// no header guards

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once

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@ -1,16 +1,16 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
#include <Nazara/Core/Time.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>
@ -47,4 +47,4 @@ namespace Nz
#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>

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@ -8,9 +8,9 @@
#define NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <memory>
namespace JPH

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@ -8,11 +8,11 @@
#define NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Core/HandledObject.hpp>
#include <Nazara/Core/ObjectHandle.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
namespace JPH
{
@ -96,4 +96,4 @@ namespace Nz
#include <Nazara/JoltPhysics3D/JoltConstraint3D.inl>
#endif // NAZARA_BULLETPHYSICS3D_BULLETCONSTRAINT3D_HPP
#endif // NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP

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@ -8,8 +8,8 @@
#define NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <NazaraUtils/FunctionRef.hpp>

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@ -8,8 +8,8 @@
#define NAZARA_JOLTPHYSICS3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <memory>
namespace JPH

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@ -8,9 +8,9 @@
#define NAZARA_JOLTPHYSICS3D_JOLTRIGIDBODY3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/JoltCollider3D.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/JoltPhysics3D/JoltCollider3D.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>

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@ -9,9 +9,9 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.hpp>
#include <Nazara/Core/Time.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>
#include <vector>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkArbiter2D.hpp>

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@ -1,11 +1,11 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <NazaraUtils/CallOnExit.hpp>
#include <NazaraUtils/StackArray.hpp>
#include <chipmunk/chipmunk.h>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysics2D.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>

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@ -1,5 +1,5 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.hpp>

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@ -7,9 +7,9 @@
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Character/Character.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Character/Character.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Nazara/JoltPhysics3D/Debug.hpp>
namespace Nz

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@ -16,8 +16,8 @@
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
#include <optional>
#include <unordered_map>
#include <Nazara/JoltPhysics3D/Debug.hpp>

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@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/JoltConstraint3D.hpp>
#include <Nazara/JoltPhysics3D/JoltConstraint3D.hpp>
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Jolt/Jolt.h>

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@ -6,22 +6,21 @@
#include <Nazara/JoltPhysics3D/JoltCharacter.hpp>
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysics3D.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <NazaraUtils/MemoryPool.hpp>
#include <NazaraUtils/StackVector.hpp>
#include <Jolt/Jolt.h>
#include <tsl/ordered_set.h>
#include <Jolt/Core/TempAllocator.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/Physics/PhysicsStepListener.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/PhysicsStepListener.h>
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <tsl/ordered_set.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <cassert>
#include <Nazara/JoltPhysics3D/Debug.hpp>

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@ -3,10 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/JoltPhysics3D.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Jolt/Jolt.h>
#include <Jolt/RegisterTypes.h>
#include <Jolt/Core/Factory.h>

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@ -5,7 +5,6 @@
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
#include <NazaraUtils/MemoryHelper.hpp>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/PhysicsSystem.h>