xmake check-files -f
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committed by
Jérôme Leclercq
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262351c5c3
commit
670389d268
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkArbiter2D.hpp>
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <NazaraUtils/CallOnExit.hpp>
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#include <NazaraUtils/StackArray.hpp>
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#include <chipmunk/chipmunk.h>
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@@ -1,5 +1,5 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.hpp>
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
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@@ -1,5 +1,5 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysics2D.hpp>
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@@ -1,5 +1,5 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
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@@ -1,5 +1,5 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.hpp>
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@@ -7,9 +7,9 @@
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#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/ObjectLayer.h>
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#include <Jolt/Physics/Character/Character.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/Character/Character.h>
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#include <Jolt/Physics/Collision/ObjectLayer.h>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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namespace Nz
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@@ -16,8 +16,8 @@
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
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#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
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#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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#include <optional>
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#include <unordered_map>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/JoltConstraint3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltConstraint3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
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#include <Jolt/Jolt.h>
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@@ -6,22 +6,21 @@
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#include <Nazara/JoltPhysics3D/JoltCharacter.hpp>
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#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysics3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
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#include <NazaraUtils/MemoryPool.hpp>
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#include <NazaraUtils/StackVector.hpp>
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#include <Jolt/Jolt.h>
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#include <tsl/ordered_set.h>
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#include <Jolt/Core/TempAllocator.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <Jolt/Physics/PhysicsStepListener.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/Body/BodyActivationListener.h>
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#include <Jolt/Physics/Collision/CastResult.h>
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#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/ObjectLayer.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/PhysicsStepListener.h>
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#include <Jolt/Physics/Body/BodyActivationListener.h>
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#include <tsl/ordered_set.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <cassert>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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@@ -3,10 +3,10 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/JoltPhysics3D.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Jolt/Jolt.h>
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#include <Jolt/RegisterTypes.h>
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#include <Jolt/Core/Factory.h>
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@@ -5,7 +5,6 @@
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#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
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#include <NazaraUtils/MemoryHelper.hpp>
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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