Fixed rare bug when creating VAO

Former-commit-id: 79ee6055feeb683ffc762d581fbe834a68d0bcef
This commit is contained in:
Lynix 2013-08-16 00:27:00 +02:00
parent 42a1b9cbe6
commit 699328aa1f
2 changed files with 2 additions and 2 deletions

View File

@ -76,7 +76,7 @@ void NzHardwareBuffer::Bind()
}
#endif
NzOpenGL::BindBuffer(m_type, m_buffer);
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
}
bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)

View File

@ -1429,7 +1429,7 @@ bool NzRenderer::EnsureStateUpdate()
indexBufferImpl->Bind();
}
else
NzOpenGL::BindBuffer(nzBufferType_Index, 0);
glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], 0);
}
if (s_useVertexArrayObjects)