Fixed rare bug when creating VAO
Former-commit-id: 79ee6055feeb683ffc762d581fbe834a68d0bcef
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42a1b9cbe6
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@ -76,7 +76,7 @@ void NzHardwareBuffer::Bind()
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}
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#endif
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NzOpenGL::BindBuffer(m_type, m_buffer);
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glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
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}
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bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
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@ -1429,7 +1429,7 @@ bool NzRenderer::EnsureStateUpdate()
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indexBufferImpl->Bind();
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}
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else
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NzOpenGL::BindBuffer(nzBufferType_Index, 0);
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Index], 0);
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}
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if (s_useVertexArrayObjects)
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