Fixed GLSL error with OpenGL 2
Former-commit-id: 4d7b1d56b793742c58129dd900b23202ffa4e41a
This commit is contained in:
@@ -249,7 +249,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
"\t\t" "discard;" "\n";
|
||||
}
|
||||
|
||||
source += "\t" "RenderTarget0 = fragmentColor;" "\n"
|
||||
source += "\t" + s_fragmentColorKW + " = fragmentColor;" "\n"
|
||||
"}" "\n";
|
||||
break;
|
||||
}
|
||||
@@ -690,7 +690,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
|
||||
"\t\t" "discard;" "\n";
|
||||
}
|
||||
|
||||
source += "\t" "RenderTarget0 = fragmentColor;" "\n"
|
||||
source += "\t" + s_fragmentColorKW + " = fragmentColor;" "\n"
|
||||
"}" "\n";
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user