Fixed GLSL error with OpenGL 2
Former-commit-id: 4d7b1d56b793742c58129dd900b23202ffa4e41a
This commit is contained in:
@@ -249,7 +249,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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"\t\t" "discard;" "\n";
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"\t\t" "discard;" "\n";
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}
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}
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source += "\t" "RenderTarget0 = fragmentColor;" "\n"
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source += "\t" + s_fragmentColorKW + " = fragmentColor;" "\n"
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"}" "\n";
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"}" "\n";
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break;
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break;
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}
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}
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@@ -690,7 +690,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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"\t\t" "discard;" "\n";
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"\t\t" "discard;" "\n";
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}
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}
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source += "\t" "RenderTarget0 = fragmentColor;" "\n"
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source += "\t" + s_fragmentColorKW + " = fragmentColor;" "\n"
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"}" "\n";
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"}" "\n";
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break;
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break;
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}
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}
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