ShaderNode: Move VecData to DataTypes folder

This commit is contained in:
Lynix
2020-05-28 10:47:49 +02:00
parent bc7ffb6ff3
commit 6ff670f13f
14 changed files with 15 additions and 14 deletions

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@@ -8,8 +8,7 @@
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <array>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename From, typename To>
class CastVec : public ShaderNode

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@@ -1,5 +1,7 @@
#include <ShaderNode/DataModels/Cast.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <stdexcept>
template<typename From, typename To>

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/FragmentOutput.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
Nz::ShaderAst::ExpressionPtr FragmentOutput::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
{

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>

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@@ -1,7 +1,8 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/InputValue.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <QtWidgets/QFormLayout>
InputValue::InputValue(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,6 +1,5 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/SampleTexture.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
SampleTexture::SampleTexture(ShaderGraph& graph) :

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@@ -8,8 +8,7 @@
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <array>
#include <ShaderNode/DataTypes/VecData.hpp>
class SampleTexture : public ShaderNode
{

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_VECBINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename Data, Nz::ShaderAst::BinaryType BinOp>
class VecBinOp : public ShaderNode

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@@ -1 +0,0 @@
#include <ShaderNode/DataModels/VecData.hpp>

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@@ -1,106 +0,0 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECDATA_HPP
#define NAZARA_SHADERNODES_VECDATA_HPP
#include <Nazara/Renderer/ShaderAst.hpp>
#include <nodes/NodeData>
#include <QtGui/QImage>
struct VecData : public QtNodes::NodeData
{
inline VecData();
QImage preview;
};
struct Vec2Data : public VecData
{
static constexpr std::size_t ComponentCount = 2;
static constexpr Nz::ShaderAst::ExpressionType ExpressionType = Nz::ShaderAst::ExpressionType::Float2;
QtNodes::NodeDataType type() const override
{
return Type();
}
static QtNodes::NodeDataType Type()
{
return { "vec2", "Vec2" };
}
};
struct Vec3Data : public VecData
{
static constexpr std::size_t ComponentCount = 3;
static constexpr Nz::ShaderAst::ExpressionType ExpressionType = Nz::ShaderAst::ExpressionType::Float3;
QtNodes::NodeDataType type() const override
{
return Type();
}
static QtNodes::NodeDataType Type()
{
return { "vec3", "Vec3" };
}
};
struct Vec4Data : public VecData
{
static constexpr std::size_t ComponentCount = 4;
static constexpr Nz::ShaderAst::ExpressionType ExpressionType = Nz::ShaderAst::ExpressionType::Float4;
QtNodes::NodeDataType type() const override
{
return Type();
}
static QtNodes::NodeDataType Type()
{
return { "vec4", "Vec4" };
}
};
struct VecTypeDummy {};
template<std::size_t N>
struct VecTypeHelper;
template<>
struct VecTypeHelper<0>
{
using Type = VecTypeDummy;
};
template<>
struct VecTypeHelper<1>
{
using Type = std::array<float, 1>;
};
template<>
struct VecTypeHelper<2>
{
using Type = Nz::Vector2f;
};
template<>
struct VecTypeHelper<3>
{
using Type = Nz::Vector3f;
};
template<>
struct VecTypeHelper<4>
{
using Type = Nz::Vector4f;
};
template<std::size_t N> using VecType = typename VecTypeHelper<N>::template Type;
constexpr std::array<char, 4> s_vectorComponents = { 'X', 'Y', 'Z', 'W' };
#include <ShaderNode/DataModels/VecData.inl>
#endif

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@@ -1,7 +0,0 @@
#include <ShaderNode/DataModels/VecData.hpp>
inline VecData::VecData() :
preview(64, 64, QImage::Format_RGBA8888)
{
preview.fill(QColor::fromRgb(255, 255, 255, 0));
}

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@@ -8,7 +8,7 @@
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/VecData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <array>
template<typename Data>

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@@ -1,6 +1,7 @@
#include <ShaderNode/DataModels/VecValue.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <array>
#include <tuple>