Renderer/TextureSampler: Set default texture sampler to Clamp
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@ -177,6 +177,7 @@ Nazara Engine:
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- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
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- Added Collider2D::ForEachPolygon method
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- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
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- ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat)
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -389,5 +389,5 @@ namespace Nz
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UInt8 TextureSampler::s_defaultAnisotropyLevel = 1;
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SamplerFilter TextureSampler::s_defaultFilterMode = SamplerFilter_Trilinear;
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SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Repeat;
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SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Clamp;
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}
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