Renderer/TextureSampler: Set default texture sampler to Clamp
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@@ -389,5 +389,5 @@ namespace Nz
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UInt8 TextureSampler::s_defaultAnisotropyLevel = 1;
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SamplerFilter TextureSampler::s_defaultFilterMode = SamplerFilter_Trilinear;
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SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Repeat;
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SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Clamp;
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}
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