Renderer/TextureSampler: Set default texture sampler to Clamp

This commit is contained in:
Lynix
2019-04-06 15:09:05 +02:00
parent ac49048679
commit 713a70dd10
2 changed files with 2 additions and 1 deletions

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@@ -389,5 +389,5 @@ namespace Nz
UInt8 TextureSampler::s_defaultAnisotropyLevel = 1;
SamplerFilter TextureSampler::s_defaultFilterMode = SamplerFilter_Trilinear;
SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Repeat;
SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Clamp;
}