Renderer/TextureSampler: Set default texture sampler to Clamp

This commit is contained in:
Lynix 2019-04-06 15:09:05 +02:00
parent ac49048679
commit 713a70dd10
2 changed files with 2 additions and 1 deletions

View File

@ -177,6 +177,7 @@ Nazara Engine:
- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t)) - ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
- Added Collider2D::ForEachPolygon method - Added Collider2D::ForEachPolygon method
- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position) - Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
- ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat)
Nazara Development Kit: Nazara Development Kit:
- Added ImageWidget (#139) - Added ImageWidget (#139)

View File

@ -389,5 +389,5 @@ namespace Nz
UInt8 TextureSampler::s_defaultAnisotropyLevel = 1; UInt8 TextureSampler::s_defaultAnisotropyLevel = 1;
SamplerFilter TextureSampler::s_defaultFilterMode = SamplerFilter_Trilinear; SamplerFilter TextureSampler::s_defaultFilterMode = SamplerFilter_Trilinear;
SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Repeat; SamplerWrap TextureSampler::s_defaultWrapMode = SamplerWrap_Clamp;
} }