Renderer/ShaderAst: Add serialization

This commit is contained in:
Lynix
2020-06-17 20:09:21 +02:00
parent 0ff10bf1e2
commit 736ca1c409
7 changed files with 285 additions and 118 deletions

View File

@@ -34,6 +34,7 @@ namespace Nz
virtual ~Node();
inline NodeType GetType() const;
inline bool IsStatement() const;
virtual void Visit(ShaderVisitor& visitor) = 0;
@@ -41,10 +42,24 @@ namespace Nz
static inline ExpressionType GetComponentType(ExpressionType type);
protected:
inline Node(NodeType type);
inline Node(NodeType type, bool isStatement);
private:
NodeType m_type;
bool m_isStatement;
};
class Expression;
using ExpressionPtr = std::shared_ptr<Expression>;
class NAZARA_RENDERER_API Expression : public Node
{
public:
inline Expression(NodeType type);
virtual ExpressionCategory GetExpressionCategory() const;
virtual ExpressionType GetExpressionType() const = 0;
};
class Statement;
@@ -54,20 +69,7 @@ namespace Nz
class NAZARA_RENDERER_API Statement : public Node
{
public:
using Node::Node;
};
class Expression;
using ExpressionPtr = std::shared_ptr<Expression>;
class NAZARA_RENDERER_API Expression : public Node
{
public:
using Node::Node;
virtual ExpressionCategory GetExpressionCategory() const;
virtual ExpressionType GetExpressionType() const = 0;
inline Statement(NodeType type);
};
struct NAZARA_RENDERER_API ExpressionStatement : public Statement

View File

@@ -7,8 +7,9 @@
namespace Nz::ShaderNodes
{
inline Node::Node(NodeType type) :
m_type(type)
inline Node::Node(NodeType type, bool isStatement) :
m_type(type),
m_isStatement(isStatement)
{
}
@@ -17,6 +18,11 @@ namespace Nz::ShaderNodes
return m_type;
}
inline bool Node::IsStatement() const
{
return m_isStatement;
}
inline unsigned int Node::GetComponentCount(ExpressionType type)
{
switch (type)
@@ -55,6 +61,19 @@ namespace Nz::ShaderNodes
}
}
inline Expression::Expression(NodeType type) :
Node(type, false)
{
}
inline Statement::Statement(NodeType type) :
Node(type, true)
{
}
inline ExpressionStatement::ExpressionStatement() :
Statement(NodeType::ExpressionStatement)
{

View File

@@ -14,8 +14,10 @@
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Renderer/ShaderVariables.hpp>
namespace Nz::ShaderNodes
namespace Nz
{
class ShaderAst;
class NAZARA_RENDERER_API ShaderSerializerBase
{
public:
@@ -24,28 +26,29 @@ namespace Nz::ShaderNodes
ShaderSerializerBase(ShaderSerializerBase&&) = delete;
~ShaderSerializerBase() = default;
void Serialize(AssignOp& node);
void Serialize(BinaryOp& node);
void Serialize(BuiltinVariable& var);
void Serialize(Branch& node);
void Serialize(Cast& node);
void Serialize(Constant& node);
void Serialize(DeclareVariable& node);
void Serialize(ExpressionStatement& node);
void Serialize(Identifier& node);
void Serialize(IntrinsicCall& node);
void Serialize(NamedVariable& var);
void Serialize(Sample2D& node);
void Serialize(StatementBlock& node);
void Serialize(SwizzleOp& node);
void Serialize(ShaderNodes::AssignOp& node);
void Serialize(ShaderNodes::BinaryOp& node);
void Serialize(ShaderNodes::BuiltinVariable& var);
void Serialize(ShaderNodes::Branch& node);
void Serialize(ShaderNodes::Cast& node);
void Serialize(ShaderNodes::Constant& node);
void Serialize(ShaderNodes::DeclareVariable& node);
void Serialize(ShaderNodes::ExpressionStatement& node);
void Serialize(ShaderNodes::Identifier& node);
void Serialize(ShaderNodes::IntrinsicCall& node);
void Serialize(ShaderNodes::NamedVariable& var);
void Serialize(ShaderNodes::Sample2D& node);
void Serialize(ShaderNodes::StatementBlock& node);
void Serialize(ShaderNodes::SwizzleOp& node);
protected:
template<typename T> void Container(T& container);
template<typename T> void Enum(T& enumVal);
template<typename T> void OptVal(std::optional<T>& optVal);
virtual bool IsWriting() const = 0;
virtual void Node(NodePtr& node) = 0;
virtual void Node(ShaderNodes::NodePtr& node) = 0;
template<typename T> void Node(std::shared_ptr<T>& node);
virtual void Value(bool& val) = 0;
@@ -57,7 +60,7 @@ namespace Nz::ShaderNodes
virtual void Value(UInt32& val) = 0;
inline void Value(std::size_t& val);
virtual void Variable(VariablePtr& var) = 0;
virtual void Variable(ShaderNodes::VariablePtr& var) = 0;
template<typename T> void Variable(std::shared_ptr<T>& var);
};
@@ -67,11 +70,12 @@ namespace Nz::ShaderNodes
inline ShaderSerializer(ByteArray& byteArray);
~ShaderSerializer() = default;
void Serialize(const StatementPtr& shader);
void Serialize(const ShaderAst& shader);
private:
bool IsWriting() const override;
void Node(NodePtr& node) override;
void Node(const ShaderNodes::NodePtr& node);
void Node(ShaderNodes::NodePtr& node) override;
void Value(bool& val) override;
void Value(float& val) override;
void Value(std::string& val) override;
@@ -79,7 +83,7 @@ namespace Nz::ShaderNodes
void Value(Vector3f& val) override;
void Value(Vector4f& val) override;
void Value(UInt32& val) override;
void Variable(VariablePtr& var) override;
void Variable(ShaderNodes::VariablePtr& var) override;
ByteArray& m_byteArray;
ByteStream m_stream;
@@ -91,11 +95,11 @@ namespace Nz::ShaderNodes
ShaderUnserializer(const ByteArray& byteArray);
~ShaderUnserializer() = default;
StatementPtr Unserialize();
ShaderAst Unserialize();
private:
bool IsWriting() const override;
void Node(NodePtr& node) override;
void Node(ShaderNodes::NodePtr& node) override;
void Value(bool& val) override;
void Value(float& val) override;
void Value(std::string& val) override;
@@ -103,14 +107,14 @@ namespace Nz::ShaderNodes
void Value(Vector3f& val) override;
void Value(Vector4f& val) override;
void Value(UInt32& val) override;
void Variable(VariablePtr& var) override;
void Variable(ShaderNodes::VariablePtr& var) override;
const ByteArray& m_byteArray;
ByteStream m_stream;
};
NAZARA_RENDERER_API ByteArray Serialize(const StatementPtr& shader);
NAZARA_RENDERER_API StatementPtr Unserialize(const ByteArray& data);
NAZARA_RENDERER_API ByteArray SerializeShader(const ShaderAst& shader);
NAZARA_RENDERER_API ShaderAst UnserializeShader(const ByteArray& data);
}
#include <Nazara/Renderer/ShaderSerializer.inl>

View File

@@ -5,7 +5,7 @@
#include <Nazara/Renderer/ShaderSerializer.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz::ShaderNodes
namespace Nz
{
template<typename T>
void ShaderSerializerBase::Container(T& container)
@@ -36,12 +36,30 @@ namespace Nz::ShaderNodes
enumVal = static_cast<T>(value);
}
template<typename T>
void ShaderSerializerBase::OptVal(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
bool hasValue;
if (isWriting)
hasValue = optVal.has_value();
Value(hasValue);
if (!isWriting && hasValue)
optVal.emplace();
if (optVal.has_value())
Value(optVal.value());
}
template<typename T>
void ShaderSerializerBase::Node(std::shared_ptr<T>& node)
{
bool isWriting = IsWriting();
NodePtr value;
ShaderNodes::NodePtr value;
if (isWriting)
value = node;
@@ -55,7 +73,7 @@ namespace Nz::ShaderNodes
{
bool isWriting = IsWriting();
VariablePtr value;
ShaderNodes::VariablePtr value;
if (isWriting)
value = var;