Renderer/ShaderAst: Add serialization
This commit is contained in:
@@ -34,6 +34,7 @@ namespace Nz
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virtual ~Node();
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inline NodeType GetType() const;
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inline bool IsStatement() const;
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virtual void Visit(ShaderVisitor& visitor) = 0;
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@@ -41,10 +42,24 @@ namespace Nz
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static inline ExpressionType GetComponentType(ExpressionType type);
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protected:
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inline Node(NodeType type);
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inline Node(NodeType type, bool isStatement);
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private:
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NodeType m_type;
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bool m_isStatement;
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};
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class Expression;
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using ExpressionPtr = std::shared_ptr<Expression>;
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class NAZARA_RENDERER_API Expression : public Node
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{
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public:
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inline Expression(NodeType type);
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virtual ExpressionCategory GetExpressionCategory() const;
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virtual ExpressionType GetExpressionType() const = 0;
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};
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class Statement;
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@@ -54,20 +69,7 @@ namespace Nz
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class NAZARA_RENDERER_API Statement : public Node
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{
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public:
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using Node::Node;
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};
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class Expression;
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using ExpressionPtr = std::shared_ptr<Expression>;
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class NAZARA_RENDERER_API Expression : public Node
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{
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public:
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using Node::Node;
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virtual ExpressionCategory GetExpressionCategory() const;
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virtual ExpressionType GetExpressionType() const = 0;
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inline Statement(NodeType type);
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};
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struct NAZARA_RENDERER_API ExpressionStatement : public Statement
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@@ -7,8 +7,9 @@
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namespace Nz::ShaderNodes
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{
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inline Node::Node(NodeType type) :
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m_type(type)
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inline Node::Node(NodeType type, bool isStatement) :
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m_type(type),
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m_isStatement(isStatement)
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{
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}
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@@ -17,6 +18,11 @@ namespace Nz::ShaderNodes
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return m_type;
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}
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inline bool Node::IsStatement() const
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{
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return m_isStatement;
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}
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inline unsigned int Node::GetComponentCount(ExpressionType type)
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{
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switch (type)
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@@ -55,6 +61,19 @@ namespace Nz::ShaderNodes
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}
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}
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inline Expression::Expression(NodeType type) :
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Node(type, false)
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{
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}
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inline Statement::Statement(NodeType type) :
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Node(type, true)
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{
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}
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inline ExpressionStatement::ExpressionStatement() :
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Statement(NodeType::ExpressionStatement)
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{
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@@ -14,8 +14,10 @@
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Renderer/ShaderVariables.hpp>
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namespace Nz::ShaderNodes
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_RENDERER_API ShaderSerializerBase
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{
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public:
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@@ -24,28 +26,29 @@ namespace Nz::ShaderNodes
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ShaderSerializerBase(ShaderSerializerBase&&) = delete;
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~ShaderSerializerBase() = default;
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void Serialize(AssignOp& node);
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void Serialize(BinaryOp& node);
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void Serialize(BuiltinVariable& var);
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void Serialize(Branch& node);
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void Serialize(Cast& node);
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void Serialize(Constant& node);
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void Serialize(DeclareVariable& node);
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void Serialize(ExpressionStatement& node);
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void Serialize(Identifier& node);
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void Serialize(IntrinsicCall& node);
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void Serialize(NamedVariable& var);
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void Serialize(Sample2D& node);
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void Serialize(StatementBlock& node);
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void Serialize(SwizzleOp& node);
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void Serialize(ShaderNodes::AssignOp& node);
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void Serialize(ShaderNodes::BinaryOp& node);
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void Serialize(ShaderNodes::BuiltinVariable& var);
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void Serialize(ShaderNodes::Branch& node);
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void Serialize(ShaderNodes::Cast& node);
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void Serialize(ShaderNodes::Constant& node);
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void Serialize(ShaderNodes::DeclareVariable& node);
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void Serialize(ShaderNodes::ExpressionStatement& node);
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void Serialize(ShaderNodes::Identifier& node);
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void Serialize(ShaderNodes::IntrinsicCall& node);
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void Serialize(ShaderNodes::NamedVariable& var);
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void Serialize(ShaderNodes::Sample2D& node);
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void Serialize(ShaderNodes::StatementBlock& node);
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void Serialize(ShaderNodes::SwizzleOp& node);
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protected:
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template<typename T> void Container(T& container);
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template<typename T> void Enum(T& enumVal);
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template<typename T> void OptVal(std::optional<T>& optVal);
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virtual bool IsWriting() const = 0;
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virtual void Node(NodePtr& node) = 0;
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virtual void Node(ShaderNodes::NodePtr& node) = 0;
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template<typename T> void Node(std::shared_ptr<T>& node);
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virtual void Value(bool& val) = 0;
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@@ -57,7 +60,7 @@ namespace Nz::ShaderNodes
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virtual void Value(UInt32& val) = 0;
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inline void Value(std::size_t& val);
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virtual void Variable(VariablePtr& var) = 0;
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virtual void Variable(ShaderNodes::VariablePtr& var) = 0;
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template<typename T> void Variable(std::shared_ptr<T>& var);
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};
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@@ -67,11 +70,12 @@ namespace Nz::ShaderNodes
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inline ShaderSerializer(ByteArray& byteArray);
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~ShaderSerializer() = default;
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void Serialize(const StatementPtr& shader);
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void Serialize(const ShaderAst& shader);
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private:
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bool IsWriting() const override;
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void Node(NodePtr& node) override;
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void Node(const ShaderNodes::NodePtr& node);
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void Node(ShaderNodes::NodePtr& node) override;
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void Value(bool& val) override;
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void Value(float& val) override;
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void Value(std::string& val) override;
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@@ -79,7 +83,7 @@ namespace Nz::ShaderNodes
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt32& val) override;
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void Variable(VariablePtr& var) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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ByteArray& m_byteArray;
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ByteStream m_stream;
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@@ -91,11 +95,11 @@ namespace Nz::ShaderNodes
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ShaderUnserializer(const ByteArray& byteArray);
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~ShaderUnserializer() = default;
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StatementPtr Unserialize();
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ShaderAst Unserialize();
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private:
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bool IsWriting() const override;
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void Node(NodePtr& node) override;
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void Node(ShaderNodes::NodePtr& node) override;
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void Value(bool& val) override;
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void Value(float& val) override;
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void Value(std::string& val) override;
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@@ -103,14 +107,14 @@ namespace Nz::ShaderNodes
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt32& val) override;
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void Variable(VariablePtr& var) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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const ByteArray& m_byteArray;
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ByteStream m_stream;
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};
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NAZARA_RENDERER_API ByteArray Serialize(const StatementPtr& shader);
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NAZARA_RENDERER_API StatementPtr Unserialize(const ByteArray& data);
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NAZARA_RENDERER_API ByteArray SerializeShader(const ShaderAst& shader);
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NAZARA_RENDERER_API ShaderAst UnserializeShader(const ByteArray& data);
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}
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#include <Nazara/Renderer/ShaderSerializer.inl>
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@@ -5,7 +5,7 @@
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#include <Nazara/Renderer/ShaderSerializer.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz::ShaderNodes
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namespace Nz
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{
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template<typename T>
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void ShaderSerializerBase::Container(T& container)
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@@ -36,12 +36,30 @@ namespace Nz::ShaderNodes
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enumVal = static_cast<T>(value);
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}
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template<typename T>
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void ShaderSerializerBase::OptVal(std::optional<T>& optVal)
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{
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bool isWriting = IsWriting();
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bool hasValue;
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if (isWriting)
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hasValue = optVal.has_value();
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Value(hasValue);
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if (!isWriting && hasValue)
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optVal.emplace();
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if (optVal.has_value())
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Value(optVal.value());
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}
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template<typename T>
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void ShaderSerializerBase::Node(std::shared_ptr<T>& node)
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{
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bool isWriting = IsWriting();
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NodePtr value;
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ShaderNodes::NodePtr value;
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if (isWriting)
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value = node;
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@@ -55,7 +73,7 @@ namespace Nz::ShaderNodes
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{
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bool isWriting = IsWriting();
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VariablePtr value;
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ShaderNodes::VariablePtr value;
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if (isWriting)
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value = var;
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